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The renderer exposes six referentially-stable snapshot getters under the v2.1.0 React-friendly pattern (SessionData / RoomSession / IgnoredUsers / GroupBadges / RoomUserList / SoundVolumes), each invalidated by a dedicated NitroEventType.*_UPDATED dispatch. Until now nothing on the client consumed them — useExternalSnapshot existed as a useSyncExternalStore wrapper but no widget was wired up to a snapshot. Add thin consumer hooks under src/hooks/session/useSessionSnapshots.ts, each a useExternalSnapshot wrapper around the matching subscribe+getter pair: - useUserDataSnapshot() → Readonly<IUserDataSnapshot> - useActiveRoomSessionSnapshot() → Readonly<IRoomSessionSnapshot> | null - useIgnoredUsersSnapshot() → ReadonlyArray<string> - useIsUserIgnored(name) → boolean (useMemo over the array) - useGroupBadgesSnapshot() → ReadonlyMap<number, string> - useGroupBadge(groupId) → string (useMemo over the map) - useVolumesSnapshot() → Readonly<ISoundVolumesSnapshot> - useRoomUserListSnapshot() → ReadonlyArray<IRoomUserData> Two design details worth noting: - useRoomUserListSnapshot subscribes to BOTH ROOM_USER_LIST_UPDATED (for join/leave/update inside a session) AND ROOM_SESSION_UPDATED (because the underlying userDataManager reference flips when the active room session changes). A single module-level frozen EMPTY_USER_LIST is the fallback when no session is active, keeping reference stability across reads in the no-room state. - useIsUserIgnored / useGroupBadge memoize the scalar derivation so a re-render only happens when the underlying snapshot reference flips, not on unrelated useExternalSnapshot wake-ups. These hooks unlock per-component snapshot consumption — widgets that previously juggled addEventListener + useState pairs (or worse, read GetSessionDataManager().userId directly and never re-rendered) can now go through one of these and get reactivity for free. Migration of existing consumers (useSessionInfo, AvatarInfoUtilities, etc.) is the next pass. Verification: yarn typecheck clean, yarn test 203/203, yarn build green.
v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!
Prerequisites
- Git
- NodeJS >= 18
- If using NodeJS < 18 remove
--openssl-legacy-providerfrom the package.json scripts
- If using NodeJS < 18 remove
- Yarn
npm i yarn -g
Installation
- First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
- Clone Nitro (Expl. C:\Github)
git clone https://github.com/duckietm/Nitro-V3.git<== For now switch to Dev-RendererV2git clone https://github.com/duckietm/Nitro_Render_V3.git- Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
yarn install
- Now we will create a Link for the Nitro Renderer :
yarn linkThis will give you a link addressyarn link "@nitrots/nitro-renderer" - Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
yarn installyarn link "@nitrots/nitro-renderer"<== This will link the renderer in the project
- Rename a few files
- Copy
public/configuration/renderer-config.exampletopublic/configuration/renderer-config.json - Copy
public/configuration/ui-config.exampletopublic/configuration/ui-config.json - Copy
public/configuration/client-mode.exampletopublic/configuration/client-mode.json - Set your links
- Open
public/configuration/renderer-config.json- Update
socket.url, asset.url, image.library.url, & hof.furni.url
- Update
- Open
public/configuration/ui-config.json- Update
camera.url, thumbnails.url, url.prefix, habbopages.url
- Update
yarn build<== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)- You can override any variable by passing it to
NitroConfigin the index.html
- Copy
Usage
- To use Nitro you need
.nitroassets generated, see nitro-converter for instructions - See Morningstar Websockets for instructions on configuring websockets on your server
Development
Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly
yarn start
Production
To build a production version of Nitro just run the following command
yarn build:prod
- A
distfolder will be generated, these are the files that must be uploaded to your webserver - Consult your CMS documentation for compatibility with Nitro and how to add the production files
Description
Languages
TypeScript
88.8%
CSS
8.3%
JavaScript
2.4%
HTML
0.5%