simoleo89 b2a86da912 feat(hooks/session): React-side consumer hooks for the renderer snapshot pattern
The renderer exposes six referentially-stable snapshot getters under the
v2.1.0 React-friendly pattern (SessionData / RoomSession / IgnoredUsers /
GroupBadges / RoomUserList / SoundVolumes), each invalidated by a
dedicated NitroEventType.*_UPDATED dispatch. Until now nothing on the
client consumed them — useExternalSnapshot existed as a useSyncExternalStore
wrapper but no widget was wired up to a snapshot.

Add thin consumer hooks under src/hooks/session/useSessionSnapshots.ts,
each a useExternalSnapshot wrapper around the matching subscribe+getter
pair:

- useUserDataSnapshot()        → Readonly<IUserDataSnapshot>
- useActiveRoomSessionSnapshot() → Readonly<IRoomSessionSnapshot> | null
- useIgnoredUsersSnapshot()    → ReadonlyArray<string>
- useIsUserIgnored(name)       → boolean (useMemo over the array)
- useGroupBadgesSnapshot()     → ReadonlyMap<number, string>
- useGroupBadge(groupId)       → string (useMemo over the map)
- useVolumesSnapshot()         → Readonly<ISoundVolumesSnapshot>
- useRoomUserListSnapshot()    → ReadonlyArray<IRoomUserData>

Two design details worth noting:

- useRoomUserListSnapshot subscribes to BOTH ROOM_USER_LIST_UPDATED (for
  join/leave/update inside a session) AND ROOM_SESSION_UPDATED (because
  the underlying userDataManager reference flips when the active room
  session changes). A single module-level frozen EMPTY_USER_LIST is the
  fallback when no session is active, keeping reference stability across
  reads in the no-room state.
- useIsUserIgnored / useGroupBadge memoize the scalar derivation so a
  re-render only happens when the underlying snapshot reference flips,
  not on unrelated useExternalSnapshot wake-ups.

These hooks unlock per-component snapshot consumption — widgets that
previously juggled addEventListener + useState pairs (or worse, read
GetSessionDataManager().userId directly and never re-rendered) can now
go through one of these and get reactivity for free. Migration of
existing consumers (useSessionInfo, AvatarInfoUtilities, etc.) is the
next pass.

Verification: yarn typecheck clean, yarn test 203/203, yarn build green.
2026-05-18 21:24:03 +02:00
🆙 Init V3
2026-01-31 09:10:52 +01:00
2026-05-07 10:21:48 +02:00
🆙 Init V3
2026-01-31 09:10:52 +01:00
🆙 Init V3
2026-01-31 09:10:52 +01:00
2026-04-08 14:06:25 +02:00
2026-04-08 14:06:25 +02:00

v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!

Prerequisites

  • Git
  • NodeJS >= 18
    • If using NodeJS < 18 remove --openssl-legacy-provider from the package.json scripts
  • Yarn npm i yarn -g

Installation

  • First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
  • Clone Nitro (Expl. C:\Github)
    • git clone https://github.com/duckietm/Nitro-V3.git <== For now switch to Dev-RendererV2
    • git clone https://github.com/duckietm/Nitro_Render_V3.git
    • Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
      • yarn install
    • Now we will create a Link for the Nitro Renderer : yarn link This will give you a link address yarn link "@nitrots/nitro-renderer"
    • Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
    • yarn install
    • yarn link "@nitrots/nitro-renderer" <== This will link the renderer in the project
  • Rename a few files
    • Copy public/configuration/renderer-config.example to public/configuration/renderer-config.json
    • Copy public/configuration/ui-config.example to public/configuration/ui-config.json
    • Copy public/configuration/client-mode.example to public/configuration/client-mode.json
    • Set your links
    • Open public/configuration/renderer-config.json
      • Update socket.url, asset.url, image.library.url, & hof.furni.url
    • Open public/configuration/ui-config.json
      • Update camera.url, thumbnails.url, url.prefix, habbopages.url
    • yarn build <== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)
    • You can override any variable by passing it to NitroConfig in the index.html

Usage

Development

Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly

yarn start

Production

To build a production version of Nitro just run the following command

yarn build:prod
  • A dist folder will be generated, these are the files that must be uploaded to your webserver
  • Consult your CMS documentation for compatibility with Nitro and how to add the production files
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