mirror of
https://github.com/duckietm/Nitro-V3.git
synced 2026-06-19 15:06:20 +00:00
bf84a0c2a66f804b0c09717b83ab5defe5883928
Many composer/parser pairs on the Nitro wire are correlation-key based:
the request carries a key (roomId, issueId, etc.) and the response shows
up on the globally-shared event bus, where other components may be
listening for the same parser type with a different key. The previous
useNitroQuery resolved on the FIRST matching parser event regardless of
key — useless for that pattern, which is why two obvious migration
targets (ModToolsChatlogView, CfhChatlogView) were skipped earlier.
Adapter change
- New optional `accept?: (event) => boolean` on NitroQueryConfig.
- In awaitNitroResponse, events for which accept returns false are
IGNORED rather than resolving the promise. The listener stays
registered, the timeout still applies. This lets callers do:
accept: e => e.getParser()?.data.roomId === roomId
Migrations
- src/components/mod-tools/views/room/ModToolsChatlogView.tsx
- Was: useState<ChatRecordData>(null) + useMessageEvent with
`if (parser.data.roomId !== roomId) return; setRoomChatlog(...)` +
a mount-only useEffect dispatching the composer.
- Now: a single useNitroQuery call keyed on roomId; accept filters
by roomId; the query is enabled only when roomId is set.
The composer is no longer re-dispatched on remount within
staleTime; switching to a different room still triggers a fresh
fetch because the queryKey changes.
- src/components/mod-tools/views/tickets/CfhChatlogView.tsx
- Same pattern, keyed on issueId.
Both migrations drop ~15 lines per file (no more local state + manual
listener + manual send) while gaining cache/dedup/loading/error
handling from TanStack Query.
Verification
- yarn eslint on the four files: 1 pre-existing error (the
IMessageEvent "redundant union" false positive in createNitroQuery
that we already documented — local sandbox doesn't have the
renderer SDK installed, so its types resolve as `any`).
- yarn test: 49/49 passing.
- yarn tsc on the four files: clean.
v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!
Prerequisites
- Git
- NodeJS >= 18
- If using NodeJS < 18 remove
--openssl-legacy-providerfrom the package.json scripts
- If using NodeJS < 18 remove
- Yarn
npm i yarn -g
Installation
- First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
- Clone Nitro (Expl. C:\Github)
git clone https://github.com/duckietm/Nitro-V3.git<== For now switch to Dev-RendererV2git clone https://github.com/duckietm/Nitro_Render_V3.git- Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
yarn install
- Now we will create a Link for the Nitro Renderer :
yarn linkThis will give you a link addressyarn link "@nitrots/nitro-renderer" - Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
yarn installyarn link "@nitrots/nitro-renderer"<== This will link the renderer in the project
- Rename a few files
- Copy
public/configuration/renderer-config.exampletopublic/configuration/renderer-config.json - Copy
public/configuration/ui-config.exampletopublic/configuration/ui-config.json - Copy
public/configuration/client-mode.exampletopublic/configuration/client-mode.json - Set your links
- Open
public/configuration/renderer-config.json- Update
socket.url, asset.url, image.library.url, & hof.furni.url
- Update
- Open
public/configuration/ui-config.json- Update
camera.url, thumbnails.url, url.prefix, habbopages.url
- Update
yarn build<== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)- You can override any variable by passing it to
NitroConfigin the index.html
- Copy
Usage
- To use Nitro you need
.nitroassets generated, see nitro-converter for instructions - See Morningstar Websockets for instructions on configuring websockets on your server
Development
Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly
yarn start
Production
To build a production version of Nitro just run the following command
yarn build:prod
- A
distfolder will be generated, these are the files that must be uploaded to your webserver - Consult your CMS documentation for compatibility with Nitro and how to add the production files
Description
Languages
TypeScript
88.8%
CSS
8.3%
JavaScript
2.4%
HTML
0.5%