simoleo89 c4018392f9 tests: add renderer-SDK mock layer + first 2 component-/hook-level pilots
Foundations for widening Vitest coverage past the pure-helper subset.

The real `@nitrots/nitro-renderer` eagerly loads Pixi v8 and the full
Habbo message parser/composer registry at module-import time, which
jsdom cannot host: any `tests/**` file that transitively pulled a
renderer symbol would throw before a single assertion ran. That's
why the existing 8 suites all stuck to pure modules imported by
concrete path and used `import type` for renderer-side names.

Add a stub at `tests/mocks/renderer-mock.ts`, aliased over the package
via `vitest.config.mts`. It exports:

- Explicit behavioral stubs for the symbols tests actually exercise:
  `NitroLogger`, `GetEventDispatcher`, the `mockEventDispatcher`
  helper with `addEventListener` / `removeEventListener` /
  `dispatchEvent` / `hasListeners`, and `RoomSessionDoorbellEvent`
  (signature matches the real `(type, session, userName)` to keep
  tsgo happy).
- String-keyed Proxy enums for `NitroEventType`, `RoomObjectCategory`,
  `AvatarFigurePartType`, etc. — each access returns a stable unique
  string so dispatch and listener agree.
- Lightweight `class StubClass {}` placeholders for the ~30 Pixi and
  gameplay classes the `src/api/*` barrel touches at import time
  (`NitroAlphaFilter`, `NitroContainer`, `EventDispatcher`, …).
  Keeps the cascade from throwing without simulating behavior tests
  don't care about.
- Singleton getters (`GetAssetManager`, `GetCommunication`,
  `GetSessionDataManager`, …) returning a chainable Proxy so deeply
  nested `GetX().y.z(…)` access evaluates to no-op proxies.

Pilots on top of that layer (each one designed to catch a different
class of regression):

- `tests/WidgetErrorBoundary.test.tsx` (4 cases) — happy path,
  default silent fallback + `NitroLogger.error` call, custom
  fallback node, default `unknown` widget name.
- `tests/useDoorbellState.test.tsx` (7 cases) — initial empty state,
  append on `RSDE_DOORBELL`, dedup duplicate names, remove on
  `RSDE_ACCEPTED` / `RSDE_REJECTED`, ignore stale events for
  never-pending users, full unsubscribe on unmount.

Suite count now 124/124 across 10 files (was 113/113 across 8).
`yarn typecheck` still green.

Docs: CLAUDE.md's Vitest row and "Where everything lives" pointer
updated; `docs/ARCHITECTURE.md` Tests section now lists the new
suites + a description of what the mock layer covers, and the
"Wider Vitest coverage" entry in the next-steps list is reframed
from "needs a renderer mock" to "pick the next adopter".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 21:31:08 +02:00
🆙 Init V3
2026-01-31 09:10:52 +01:00
2026-05-07 10:21:48 +02:00
🆙 Init V3
2026-01-31 09:10:52 +01:00
🆙 Init V3
2026-01-31 09:10:52 +01:00
2026-04-08 14:06:25 +02:00
2026-04-08 14:06:25 +02:00

v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!

Prerequisites

  • Git
  • NodeJS >= 18
    • If using NodeJS < 18 remove --openssl-legacy-provider from the package.json scripts
  • Yarn npm i yarn -g

Installation

  • First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
  • Clone Nitro (Expl. C:\Github)
    • git clone https://github.com/duckietm/Nitro-V3.git <== For now switch to Dev-RendererV2
    • git clone https://github.com/duckietm/Nitro_Render_V3.git
    • Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
      • yarn install
    • Now we will create a Link for the Nitro Renderer : yarn link This will give you a link address yarn link "@nitrots/nitro-renderer"
    • Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
    • yarn install
    • yarn link "@nitrots/nitro-renderer" <== This will link the renderer in the project
  • Rename a few files
    • Copy public/configuration/renderer-config.example to public/configuration/renderer-config.json
    • Copy public/configuration/ui-config.example to public/configuration/ui-config.json
    • Copy public/configuration/client-mode.example to public/configuration/client-mode.json
    • Set your links
    • Open public/configuration/renderer-config.json
      • Update socket.url, asset.url, image.library.url, & hof.furni.url
    • Open public/configuration/ui-config.json
      • Update camera.url, thumbnails.url, url.prefix, habbopages.url
    • yarn build <== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)
    • You can override any variable by passing it to NitroConfig in the index.html

Usage

Development

Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly

yarn start

Production

To build a production version of Nitro just run the following command

yarn build:prod
  • A dist folder will be generated, these are the files that must be uploaded to your webserver
  • Consult your CMS documentation for compatibility with Nitro and how to add the production files
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