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Foundations for widening Vitest coverage past the pure-helper subset.
The real `@nitrots/nitro-renderer` eagerly loads Pixi v8 and the full
Habbo message parser/composer registry at module-import time, which
jsdom cannot host: any `tests/**` file that transitively pulled a
renderer symbol would throw before a single assertion ran. That's
why the existing 8 suites all stuck to pure modules imported by
concrete path and used `import type` for renderer-side names.
Add a stub at `tests/mocks/renderer-mock.ts`, aliased over the package
via `vitest.config.mts`. It exports:
- Explicit behavioral stubs for the symbols tests actually exercise:
`NitroLogger`, `GetEventDispatcher`, the `mockEventDispatcher`
helper with `addEventListener` / `removeEventListener` /
`dispatchEvent` / `hasListeners`, and `RoomSessionDoorbellEvent`
(signature matches the real `(type, session, userName)` to keep
tsgo happy).
- String-keyed Proxy enums for `NitroEventType`, `RoomObjectCategory`,
`AvatarFigurePartType`, etc. — each access returns a stable unique
string so dispatch and listener agree.
- Lightweight `class StubClass {}` placeholders for the ~30 Pixi and
gameplay classes the `src/api/*` barrel touches at import time
(`NitroAlphaFilter`, `NitroContainer`, `EventDispatcher`, …).
Keeps the cascade from throwing without simulating behavior tests
don't care about.
- Singleton getters (`GetAssetManager`, `GetCommunication`,
`GetSessionDataManager`, …) returning a chainable Proxy so deeply
nested `GetX().y.z(…)` access evaluates to no-op proxies.
Pilots on top of that layer (each one designed to catch a different
class of regression):
- `tests/WidgetErrorBoundary.test.tsx` (4 cases) — happy path,
default silent fallback + `NitroLogger.error` call, custom
fallback node, default `unknown` widget name.
- `tests/useDoorbellState.test.tsx` (7 cases) — initial empty state,
append on `RSDE_DOORBELL`, dedup duplicate names, remove on
`RSDE_ACCEPTED` / `RSDE_REJECTED`, ignore stale events for
never-pending users, full unsubscribe on unmount.
Suite count now 124/124 across 10 files (was 113/113 across 8).
`yarn typecheck` still green.
Docs: CLAUDE.md's Vitest row and "Where everything lives" pointer
updated; `docs/ARCHITECTURE.md` Tests section now lists the new
suites + a description of what the mock layer covers, and the
"Wider Vitest coverage" entry in the next-steps list is reframed
from "needs a renderer mock" to "pick the next adopter".
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v2.2.0 -Nitro V3 !! Use at Own Risk as it is still in Beta !!
Prerequisites
- Git
- NodeJS >= 18
- If using NodeJS < 18 remove
--openssl-legacy-providerfrom the package.json scripts
- If using NodeJS < 18 remove
- Yarn
npm i yarn -g
Installation
- First you should open terminal and navigate to the folder where you want to clone Nitro and Nitro-Renderer
- Clone Nitro (Expl. C:\Github)
git clone https://github.com/duckietm/Nitro-V3.git<== For now switch to Dev-RendererV2git clone https://github.com/duckietm/Nitro_Render_V3.git- Install the dependencies for the renderer : cd C:\Github\Nitro_Render_V3
yarn install
- Now we will create a Link for the Nitro Renderer :
yarn linkThis will give you a link addressyarn link "@nitrots/nitro-renderer" - Install the dependencies for Cool UI : cd C:\Github\Nitro-V3
yarn installyarn link "@nitrots/nitro-renderer"<== This will link the renderer in the project
- Rename a few files
- Copy
public/configuration/renderer-config.exampletopublic/configuration/renderer-config.json - Copy
public/configuration/ui-config.exampletopublic/configuration/ui-config.json - Copy
public/configuration/client-mode.exampletopublic/configuration/client-mode.json - Set your links
- Open
public/configuration/renderer-config.json- Update
socket.url, asset.url, image.library.url, & hof.furni.url
- Update
- Open
public/configuration/ui-config.json- Update
camera.url, thumbnails.url, url.prefix, habbopages.url
- Update
yarn build<== the final step to build the DIST folder this is where your browser needs to point / or upload this to your /client if you do the compile on a other machine (preferd)- You can override any variable by passing it to
NitroConfigin the index.html
- Copy
Usage
- To use Nitro you need
.nitroassets generated, see nitro-converter for instructions - See Morningstar Websockets for instructions on configuring websockets on your server
Development
Run Nitro in development mode when you are editing the files, this way you can see the changes in your browser instantly
yarn start
Production
To build a production version of Nitro just run the following command
yarn build:prod
- A
distfolder will be generated, these are the files that must be uploaded to your webserver - Consult your CMS documentation for compatibility with Nitro and how to add the production files
Description
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