🆙 Stage 1 reconnect

This commit is contained in:
duckietm
2026-03-20 16:06:03 +01:00
parent 5aef7a3de2
commit 958693fe2e
4 changed files with 301 additions and 17 deletions
+7
View File
@@ -52,6 +52,13 @@ export class EventDispatcher implements IEventDispatcher
{
if(!event) return false;
// Debug: log SOCKET_ events to trace reconnection flow
if(event.type && event.type.startsWith('SOCKET_'))
{
const listenerCount = this._listeners.get(event.type)?.length ?? 0;
console.log('[EventDispatcher] Dispatching ' + event.type + ' (listeners: ' + listenerCount + ')');
}
NitroLogger.events('Dispatched Event', event.type);
this.processEvent(event);
+18
View File
@@ -17,6 +17,7 @@ export class RoomMessageHandler
private _currentRoomId: number = 0;
private _ownUserId: number = 0;
private _ownRoomIndex: number = -1;
private _initialConnection: boolean = true;
private _guideId: number = -1;
private _requesterId: number = -1;
@@ -635,6 +636,7 @@ export class RoomMessageHandler
if(user.webID === this._ownUserId)
{
this._ownRoomIndex = user.roomIndex;
this._roomEngine.setRoomSessionOwnUser(this._currentRoomId, user.roomIndex);
this._roomEngine.updateRoomObjectUserOwn(this._currentRoomId, user.roomIndex);
}
@@ -735,6 +737,22 @@ export class RoomMessageHandler
this._roomEngine.updateRoomObjectUserLocation(this._currentRoomId, status.id, location, goal, status.canStandUp, height, direction, status.headDirection);
this._roomEngine.updateRoomObjectUserFlatControl(this._currentRoomId, status.id, null);
// Save own user's position for reconnection (only when not locked by reconnect flow)
if(status.id === this._ownRoomIndex)
{
try
{
const locked = sessionStorage.getItem('nitro.session.posLocked');
if(!locked)
{
sessionStorage.setItem('nitro.session.lastPosX', status.x.toString());
sessionStorage.setItem('nitro.session.lastPosY', status.y.toString());
}
}
catch(e) { /* ignore */ }
}
let isPosture = true;
let postureUpdate = false;
let postureType = RoomObjectVariable.STD;
+272 -17
View File
@@ -1,5 +1,5 @@
import { IRoomHandlerListener, IRoomSession, IRoomSessionManager } from '@nitrots/api';
import { GetCommunication } from '@nitrots/communication';
import { GetCommunication, RoomEnterComposer, RoomUnitWalkComposer } from '@nitrots/communication';
import { GetEventDispatcher, NitroEventType, RoomSessionEvent } from '@nitrots/events';
import { NitroLogger } from '@nitrots/utils';
import { RoomSession } from './RoomSession';
@@ -7,24 +7,36 @@ import { BaseHandler, GenericErrorHandler, PetPackageHandler, PollHandler, RoomC
const STORAGE_KEY_ROOM_ID = 'nitro.session.lastRoomId';
const STORAGE_KEY_ROOM_PASSWORD = 'nitro.session.lastRoomPassword';
const STORAGE_KEY_POS_X = 'nitro.session.lastPosX';
const STORAGE_KEY_POS_Y = 'nitro.session.lastPosY';
export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerListener
{
private _handlers: BaseHandler[] = [];
private _sessions: Map<string, IRoomSession> = new Map();
private _pendingSession: IRoomSession = null;
private _sessionStarting: boolean = false;
private _viewerSession: IRoomSession = null;
// Reconnection state tracking
private _lastRoomId: number = -1;
private _lastRoomPassword: string = null;
private _isReconnecting: boolean = false;
private _reconnectGuardTimer: ReturnType<typeof setTimeout> = null;
private _pendingRoomClear: ReturnType<typeof setTimeout> = null;
private _savedPosX: number = -1;
private _savedPosY: number = -1;
public async init(): Promise<void>
{
console.log('[RoomSessionManager] init() called');
this.createHandlers();
this.processPendingSession();
this.setupReconnectListener();
// Check if there's a persisted room from a network disconnect (Vite page reload).
// sessionStorage survives same-tab reloads but is cleared on browser close.
this.checkPersistedRoom();
}
@@ -39,11 +51,20 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
const roomId = parseInt(storedRoomId, 10);
if(isNaN(roomId) || roomId <= 0) return;
NitroLogger.log('[RoomSessionManager] Found persisted room ' + roomId + ' - setting guard for page-reload restore');
// Pre-load memory state so attemptRoomReEntry and tryRestoreSession can use it
this._lastRoomId = roomId;
this._lastRoomPassword = sessionStorage.getItem(STORAGE_KEY_ROOM_PASSWORD) || null;
// Enable guard to block DesktopViewEvent until we enter the stored room
this._isReconnecting = true;
}
catch(e) {}
catch(e)
{
// sessionStorage not available
}
}
private createHandlers(): void
@@ -69,45 +90,82 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
private setupReconnectListener(): void
{
console.log('[RoomSessionManager] setupReconnectListener() - registering event listeners');
// Mark reconnecting state early so DesktopViewEvent / home room redirects
// don't clear the tracked room before we can re-enter it
GetEventDispatcher().addEventListener(NitroEventType.SOCKET_RECONNECTING, () =>
{
this._isReconnecting = true;
// Cancel any pending room ID clear from removeSession().
// The server sends DesktopViewEvent before closing the socket, which
// schedules a delayed clear. We need to preserve the room ID for re-entry.
this.cancelRoomIdClear();
// Re-persist room to sessionStorage (it was cleared in removeSession)
if(this._lastRoomId > 0)
{
this.persistRoom(this._lastRoomId, this._lastRoomPassword);
}
console.log('[RoomSessionManager] SOCKET_RECONNECTING fired! lastRoomId=' + this._lastRoomId);
this._isReconnecting = true;
});
// SOCKET_RECONNECTED: the WebSocket is open but NOT yet authenticated.
// We set up a fallback timer here in case the server doesn't send
// AuthenticatedEvent (e.g. SSO ticket consumed).
GetEventDispatcher().addEventListener(NitroEventType.SOCKET_RECONNECTED, () =>
{
console.log('[RoomSessionManager] SOCKET_RECONNECTED fired! lastRoomId=' + this._lastRoomId);
// Fallback: if REAUTHENTICATED doesn't fire within 5 seconds,
// try to re-enter the room anyway (the connection might still work)
this.clearGuardTimer();
this._reconnectGuardTimer = setTimeout(() =>
{
this._reconnectGuardTimer = null;
if(!this._isReconnecting) return;
NitroLogger.log('[RoomSessionManager] REAUTHENTICATED timeout - attempting fallback room re-entry for room ' + this._lastRoomId);
this.attemptRoomReEntry();
}, 5000);
});
// REAUTHENTICATED: SSO handshake completed, connection is ready to send messages
GetEventDispatcher().addEventListener(NitroEventType.SOCKET_REAUTHENTICATED, () =>
{
console.log('[RoomSessionManager] SOCKET_REAUTHENTICATED fired! lastRoomId=' + this._lastRoomId);
// Snapshot the saved position BEFORE re-entering (re-entry overwrites sessionStorage)
this.snapshotSavedPosition();
this.clearGuardTimer();
this.attemptRoomReEntry();
});
GetEventDispatcher().addEventListener(NitroEventType.SOCKET_RECONNECT_FAILED, () =>
{
NitroLogger.log('[RoomSessionManager] SOCKET_RECONNECT_FAILED - clearing state');
this.clearGuardTimer();
this._isReconnecting = false;
this._lastRoomId = -1;
this._lastRoomPassword = null;
this.clearPersistedRoom();
this.clearPersistedPosition();
});
// When the socket is permanently closed (server shutdown, max retries),
// clear the persisted room so the next page load uses normal navigation
GetEventDispatcher().addEventListener(NitroEventType.SOCKET_CLOSED, () =>
{
NitroLogger.log('[RoomSessionManager] SOCKET_CLOSED - clearing persisted room');
this.clearGuardTimer();
this._isReconnecting = false;
this._lastRoomId = -1;
this._lastRoomPassword = null;
this.clearPersistedRoom();
this.clearPersistedPosition();
});
}
@@ -120,6 +178,30 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
}
}
private scheduleRoomIdClear(): void
{
if(this._pendingRoomClear)
{
clearTimeout(this._pendingRoomClear);
}
this._pendingRoomClear = setTimeout(() =>
{
this._pendingRoomClear = null;
this._lastRoomId = -1;
this._lastRoomPassword = null;
}, 5000);
}
private cancelRoomIdClear(): void
{
if(this._pendingRoomClear)
{
clearTimeout(this._pendingRoomClear);
this._pendingRoomClear = null;
}
}
private attemptRoomReEntry(): void
{
const roomId = this._lastRoomId;
@@ -127,14 +209,62 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
if(roomId <= 0)
{
NitroLogger.log('[RoomSessionManager] No room to re-enter (lastRoomId=' + roomId + '), dropping guard');
this._isReconnecting = false;
return;
}
// Check if we already have a session for this room (seamless reconnection).
// The server-side SessionResumeManager kept the habbo alive in the room
// during the grace period. The client's room view is still rendered behind
// the reconnection overlay. Instead of tearing it down and rebuilding,
// just drop the guard so the room view "unfreezes" in place.
const existingSession = this.getSession(roomId);
if(existingSession)
{
NitroLogger.log('[RoomSessionManager] Existing session found for room ' + roomId + ' — sending room enter request');
// Re-send room enter request to the server. This handles two cases:
// 1. Session resume (habbo still in room on server): server treats it
// as a no-op or re-entry to the same room — harmless.
// 2. Server restart (habbo not in any room): server places the habbo
// in the room so the client view matches server state.
GetCommunication().connection.send(new RoomEnterComposer(roomId, password));
// Keep the guard up briefly to absorb any stray server-side redirects
// (DesktopViewEvent, etc.) from the login packet sequence, then drop it.
this.clearGuardTimer();
this._reconnectGuardTimer = setTimeout(() =>
{
this._reconnectGuardTimer = null;
if(this._isReconnecting)
{
NitroLogger.log('[RoomSessionManager] Session resume guard timeout - dropping guard');
this._isReconnecting = false;
}
}, 5000);
return;
}
NitroLogger.log('[RoomSessionManager] Re-entering room ' + roomId);
// No existing session — full room entry (e.g. page reload restore)
this._sessions.clear();
this._viewerSession = null;
// Send the room enter request. The guard stays active to block
// DesktopViewEvent / home room redirects from the server's login sequence.
this.createSession(roomId, password);
// Keep the guard up for a generous window to absorb any DesktopViewEvent
// or other server-side redirects that arrive after authentication.
// The guard drops when:
// 1. RS_CONNECTED/RS_READY fires (positive room entry confirmation), OR
// 2. This safety timeout expires (10 seconds)
this.clearGuardTimer();
this._reconnectGuardTimer = setTimeout(() =>
{
@@ -142,11 +272,19 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
if(this._isReconnecting)
{
NitroLogger.log('[RoomSessionManager] Guard timeout (10s) - dropping guard');
this._isReconnecting = false;
}
}, 10000);
}
/**
* Called on page load (from MainView). Checks sessionStorage for a
* persisted room ID from a network disconnect and enters it instead
* of following the normal home room / hotel view flow.
*
* Returns true if a room restore was initiated.
*/
public tryRestoreSession(): boolean
{
try
@@ -161,10 +299,15 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
const password = sessionStorage.getItem(STORAGE_KEY_ROOM_PASSWORD) || null;
NitroLogger.log('[RoomSessionManager] Restoring session for room ' + roomId + ' from sessionStorage');
// Set the guard so DesktopViewEvent from the server's login sequence
// doesn't kick us to hotel view before we enter the room
this._isReconnecting = true;
this.createSession(roomId, password);
// Drop the guard when room entry succeeds or after timeout
this.clearGuardTimer();
this._reconnectGuardTimer = setTimeout(() =>
{
@@ -172,6 +315,7 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
if(this._isReconnecting)
{
NitroLogger.log('[RoomSessionManager] Restore guard timeout (10s) - dropping guard');
this._isReconnecting = false;
}
}, 10000);
@@ -206,7 +350,10 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
this.clearPersistedRoom();
}
}
catch(e) {}
catch(e)
{
// sessionStorage not available (private browsing, etc.) - fail silently
}
}
private clearPersistedRoom(): void
@@ -215,8 +362,70 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
{
sessionStorage.removeItem(STORAGE_KEY_ROOM_ID);
sessionStorage.removeItem(STORAGE_KEY_ROOM_PASSWORD);
// Note: position keys (POS_X, POS_Y) are NOT cleared here.
// They persist across the disconnect→reconnect cycle and are
// consumed by walkToSavedPosition() after successful re-entry.
}
catch(e) {}
catch(e)
{
// ignore
}
}
private clearPersistedPosition(): void
{
try
{
sessionStorage.removeItem(STORAGE_KEY_POS_X);
sessionStorage.removeItem(STORAGE_KEY_POS_Y);
sessionStorage.removeItem('nitro.session.posLocked');
}
catch(e)
{
// ignore
}
}
private snapshotSavedPosition(): void
{
try
{
const posX = sessionStorage.getItem(STORAGE_KEY_POS_X);
const posY = sessionStorage.getItem(STORAGE_KEY_POS_Y);
if(!posX || !posY) return;
this._savedPosX = parseInt(posX, 10);
this._savedPosY = parseInt(posY, 10);
// Lock position saving so room re-entry doesn't overwrite saved position
sessionStorage.setItem('nitro.session.posLocked', '1');
NitroLogger.log('[RoomSessionManager] Snapshot saved position (' + this._savedPosX + ', ' + this._savedPosY + ')');
}
catch(e)
{
this._savedPosX = -1;
this._savedPosY = -1;
}
}
private walkToSavedPosition(): void
{
const x = this._savedPosX;
const y = this._savedPosY;
// Reset after use
this._savedPosX = -1;
this._savedPosY = -1;
// Unlock position saving so normal movement is tracked again
try { sessionStorage.removeItem('nitro.session.posLocked'); } catch(e) { /* ignore */ }
if(x < 0 || y < 0 || isNaN(x) || isNaN(y)) return;
NitroLogger.log('[RoomSessionManager] Walking to saved position (' + x + ', ' + y + ')');
GetCommunication().connection.send(new RoomUnitWalkComposer(x, y));
}
private setHandlers(session: IRoomSession): void
@@ -271,6 +480,7 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
this._viewerSession = roomSession;
// Track room for reconnection (memory + sessionStorage)
this._lastRoomId = roomSession.roomId;
this._lastRoomPassword = roomSession.password;
this.persistRoom(roomSession.roomId, roomSession.password);
@@ -306,20 +516,29 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
if(!session) return;
this._sessions.delete(this.getRoomId(id));
if(openLandingView && !this._isReconnecting)
{
this._lastRoomId = -1;
this._lastRoomPassword = null;
this.clearPersistedRoom();
}
// During reconnection, block BOTH the session map deletion AND the ENDED event.
// This preserves the session so attemptRoomReEntry can find it, and prevents
// the UI from flashing hotel view during the reconnection flow.
if(this._isReconnecting)
{
NitroLogger.log('[RoomSessionManager] removeSession fully blocked by reconnect guard (room=' + id + ', openLandingView=' + openLandingView + ')');
return;
}
this._sessions.delete(this.getRoomId(id));
if(openLandingView)
{
// Don't clear _lastRoomId immediately. During server shutdown the server
// sends DesktopViewEvent (which triggers removeSession) BEFORE closing the
// socket. If we clear the room ID now, the SOCKET_RECONNECTING handler
// won't know which room to re-enter. Instead, delay the clear so that
// SOCKET_RECONNECTING can cancel it and preserve the room info.
this.clearPersistedRoom();
this.scheduleRoomIdClear();
}
GetEventDispatcher().dispatchEvent(new RoomSessionEvent(RoomSessionEvent.ENDED, session, openLandingView));
}
@@ -329,30 +548,60 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
if(!session)
{
NitroLogger.log('[RoomSessionManager] sessionUpdate(' + type + ') - no session found for id ' + id);
return;
}
switch(type)
{
case RoomSessionHandler.RS_CONNECTED:
NitroLogger.log('[RoomSessionManager] RS_CONNECTED for room ' + id);
// Positive signal: we successfully entered the room.
// Do NOT drop the guard yet — the server's login sequence may still
// send a DesktopViewEvent that arrives after this. Keep the guard up
// and let RS_READY (or the existing timeout) handle the final drop.
if(this._isReconnecting)
{
this.clearGuardTimer();
this._isReconnecting = false;
NitroLogger.log('[RoomSessionManager] Room entry confirmed - guard stays up until RS_READY');
}
return;
case RoomSessionHandler.RS_READY:
NitroLogger.log('[RoomSessionManager] RS_READY for room ' + id);
// Room is fully loaded. Keep the guard up for a short grace period
// to absorb any late DesktopViewEvent from the server's login sequence,
// then drop it. This prevents a race where the login sequence's
// DesktopViewEvent arrives after the room entry confirmation.
if(this._isReconnecting)
{
NitroLogger.log('[RoomSessionManager] Room ready confirmed - dropping guard in 3s');
// Walk to the saved position (where the user was before disconnect).
// Delay briefly so the server finishes placing the avatar in the room.
setTimeout(() => this.walkToSavedPosition(), 1000);
this.clearGuardTimer();
this._isReconnecting = false;
this._reconnectGuardTimer = setTimeout(() =>
{
this._reconnectGuardTimer = null;
if(this._isReconnecting)
{
NitroLogger.log('[RoomSessionManager] Post-ready grace period elapsed - dropping guard');
this._isReconnecting = false;
}
}, 3000);
}
return;
case RoomSessionHandler.RS_DISCONNECTED:
NitroLogger.log('[RoomSessionManager] RS_DISCONNECTED for room ' + id + ' (isReconnecting=' + this._isReconnecting + ')');
// During reconnection, don't process server-side disconnects
// (DesktopViewEvent / home room redirect) - we'll re-enter the room
if(this._isReconnecting) return;
this.removeSession(id);
@@ -372,6 +621,7 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
this._sessions.set(this.getRoomId(toRoomId), existing);
// Update tracked room
this._lastRoomId = toRoomId;
this.persistRoom(toRoomId, existing.password);
@@ -387,4 +637,9 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
{
return this._viewerSession;
}
public get isReconnecting(): boolean
{
return this._isReconnecting;
}
}
@@ -1,6 +1,7 @@
import { IConnection, IRoomHandlerListener } from '@nitrots/api';
import { DesktopViewEvent, FlatAccessDeniedMessageEvent, GoToFlatMessageComposer, RoomDoorbellAcceptedEvent, RoomEnterEvent, RoomReadyMessageEvent, YouAreSpectatorMessageEvent } from '@nitrots/communication';
import { GetEventDispatcher, RoomSessionDoorbellEvent, RoomSessionSpectatorModeEvent } from '@nitrots/events';
import { NitroLogger } from '@nitrots/utils';
import { BaseHandler } from './BaseHandler';
export class RoomSessionHandler extends BaseHandler
@@ -46,6 +47,8 @@ export class RoomSessionHandler extends BaseHandler
{
if(!(event instanceof DesktopViewEvent)) return;
NitroLogger.log('[RoomSessionHandler] DesktopViewEvent received (roomId=' + this.roomId + ')');
if(this.listener) this.listener.sessionUpdate(this.roomId, RoomSessionHandler.RS_DISCONNECTED);
}
@@ -85,6 +88,7 @@ export class RoomSessionHandler extends BaseHandler
if(!username || !username.length)
{
NitroLogger.log('[RoomSessionHandler] FlatAccessDenied (empty username) → RS_DISCONNECTED (roomId=' + this.roomId + ')');
this.listener.sessionUpdate(this.roomId, RoomSessionHandler.RS_DISCONNECTED);
}
else