feat/wired-improvements-apr04

This commit is contained in:
Lorenzune
2026-04-04 15:58:57 +02:00
parent 3718e7cf3d
commit aacdfe3eae
2 changed files with 168 additions and 23 deletions
+57 -21
View File
@@ -31,7 +31,7 @@ export class RoomMessageHandler
private _planeParser = new RoomPlaneParser();
private _latestEntryTileEvent: RoomEntryTileMessageEvent = null;
private _messageEvents: IMessageEvent[] = [];
private _activeWiredUserMovements = new Map<number, { expiresAt: number, targetX: number, targetY: number, targetZ: number }>();
private _activeWiredUserMovements = new Map<number, { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }>();
private _activeRoomUserWalks = new Map<number, { startedAt: number, targetX: number, targetY: number, targetZ: number, duration: number }>();
private _activeConfInvisHiddenItemIds = new Set<number>();
private _confInvisReapplyTimeouts: ReturnType<typeof setTimeout>[] = [];
@@ -618,6 +618,9 @@ export class RoomMessageHandler
{
this._activeWiredUserMovements.set(movement.id, {
expiresAt: Date.now() + Math.max(movement.duration, 1) + RoomMessageHandler.WIRED_MOVEMENT_STATUS_GRACE,
sourceX: movement.location.x,
sourceY: movement.location.y,
sourceZ: movement.location.z,
targetX: movement.targetLocation.x,
targetY: movement.targetLocation.y,
targetZ: movement.targetLocation.z
@@ -637,7 +640,8 @@ export class RoomMessageHandler
return false;
}
if(this.shouldReleaseWiredStatusLocation(status, activeMovement))
if(this.shouldDiscardWiredStatusLocation(status, activeMovement)
|| !!this.getMatchedWiredStatusTargetLocation(status, activeMovement))
{
this._activeWiredUserMovements.delete(status.id);
@@ -655,42 +659,74 @@ export class RoomMessageHandler
if(activeMovement.expiresAt <= Date.now()) return null;
if(!this.shouldReleaseWiredStatusLocation(status, activeMovement)) return null;
if(this.shouldDiscardWiredStatusLocation(status, activeMovement)) return null;
return new Vector3d(activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
return this.getMatchedWiredStatusTargetLocation(status, activeMovement);
}
private shouldReleaseWiredStatusLocation(status: RoomUnitStatusMessage, activeMovement: { expiresAt: number, targetX: number, targetY: number, targetZ: number }): boolean
private getMatchedWiredStatusTargetLocation(status: RoomUnitStatusMessage, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): IVector3D
{
if(this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement))
{
return new Vector3d(activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
}
if(status.didMove && this.matchesWiredMovementTarget(status.targetX, status.targetY, status.targetZ, activeMovement))
{
return new Vector3d(activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
}
return null;
}
private shouldDiscardWiredStatusLocation(status: RoomUnitStatusMessage, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): boolean
{
if(!status.didMove)
{
return this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement);
return !this.matchesWiredMovementSource(status.x, status.y, (status.z + status.height), activeMovement)
&& !this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement);
}
return !this.matchesWiredMovementTarget(status.targetX, status.targetY, status.targetZ, activeMovement);
return !this.matchesWiredMovementSource(status.x, status.y, (status.z + status.height), activeMovement)
&& !this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement)
&& !this.matchesWiredMovementSource(status.targetX, status.targetY, status.targetZ, activeMovement)
&& !this.matchesWiredMovementTarget(status.targetX, status.targetY, status.targetZ, activeMovement);
}
private matchesWiredMovementTarget(x: number, y: number, z: number, activeMovement: { expiresAt: number, targetX: number, targetY: number, targetZ: number }): boolean
private matchesWiredMovementSource(x: number, y: number, z: number, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): boolean
{
if(!activeMovement) return false;
return ((x === activeMovement.targetX)
&& (y === activeMovement.targetY)
&& (Math.abs(z - activeMovement.targetZ) <= RoomMessageHandler.WIRED_MOVEMENT_Z_EPSILON));
return this.matchesWiredMovementLocation(x, y, z, activeMovement.sourceX, activeMovement.sourceY, activeMovement.sourceZ);
}
private matchesWiredMovementTarget(x: number, y: number, z: number, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): boolean
{
if(!activeMovement) return false;
return this.matchesWiredMovementLocation(x, y, z, activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
}
private matchesWiredMovementLocation(x: number, y: number, z: number, movementX: number, movementY: number, movementZ: number): boolean
{
return ((x === movementX)
&& (y === movementY)
&& (Math.abs(z - movementZ) <= RoomMessageHandler.WIRED_MOVEMENT_Z_EPSILON));
}
private applyWiredUserDirectionUpdate(update: WiredUserDirectionUpdateData): void
{
this._roomEngine.updateRoomObjectUserLocation(
this._currentRoomId,
update.id,
null,
null,
false,
0,
new Vector3d(update.bodyDirection),
update.headDirection,
true);
const userObject = this._roomEngine.getRoomObjectUser(this._currentRoomId, update.id);
if(!userObject) return;
userObject.setDirection(new Vector3d(update.bodyDirection));
const model = userObject.model;
if(!model) return;
model.setValue(RoomObjectVariable.HEAD_DIRECTION, update.headDirection);
}
private onObjectsDataUpdateEvent(event: ObjectsDataUpdateEvent): void
@@ -6,6 +6,7 @@ import { RoomObjectLogicBase } from './RoomObjectLogicBase';
export class MovingObjectLogic extends RoomObjectLogicBase
{
public static DEFAULT_UPDATE_INTERVAL: number = 500;
private static LOCATION_EPSILON: number = 0.01;
private static TEMP_VECTOR: Vector3d = new Vector3d();
private _liftAmount: number;
@@ -17,6 +18,7 @@ export class MovingObjectLogic extends RoomObjectLogicBase
private _lastUpdateTime: number;
private _changeTime: number;
private _updateInterval: number;
private _queuedMoveMessages: ObjectMoveUpdateMessage[];
constructor()
{
@@ -31,11 +33,13 @@ export class MovingObjectLogic extends RoomObjectLogicBase
this._lastUpdateTime = 0;
this._changeTime = 0;
this._updateInterval = MovingObjectLogic.DEFAULT_UPDATE_INTERVAL;
this._queuedMoveMessages = [];
}
public dispose(): void
{
this._liftAmount = 0;
this._queuedMoveMessages = [];
super.dispose();
}
@@ -46,6 +50,7 @@ export class MovingObjectLogic extends RoomObjectLogicBase
const locationOffset = this.getLocationOffset();
const model = this.object && this.object.model;
let completedInterpolation = false;
if(model)
{
@@ -111,10 +116,13 @@ export class MovingObjectLogic extends RoomObjectLogicBase
this._locationDelta.x = 0;
this._locationDelta.y = 0;
this._locationDelta.z = 0;
completedInterpolation = true;
}
}
this._lastUpdateTime = this.time;
if(completedInterpolation) this.processQueuedMoveMessage();
}
public setObject(object: IRoomObjectController): void
@@ -130,6 +138,17 @@ export class MovingObjectLogic extends RoomObjectLogicBase
if(message instanceof ObjectMoveUpdateMessage)
{
if(this.shouldApplyInstantMoveMessage(message))
{
super.processUpdateMessage(message);
if(message.location) this._location.assign(message.location);
this.resetInterpolationState();
return;
}
const requiresCustomMoveHandling = !!message.anchorObject || (message.elapsed > 0);
if(requiresCustomMoveHandling)
@@ -147,15 +166,30 @@ export class MovingObjectLogic extends RoomObjectLogicBase
if(message instanceof ObjectMoveUpdateMessage) return this.processMoveMessage(message);
}
private shouldApplyInstantMoveMessage(message: ObjectMoveUpdateMessage): boolean
{
if(!message || !message.location || message.isSlide || !!message.anchorObject || (message.elapsed > 0)) return false;
return this.matchesLocation(message.location, message.targetLocation);
}
private processMoveMessage(message: ObjectMoveUpdateMessage): void
{
if(!message || !this.object || !message.location) return;
if(this.shouldQueueMoveMessage(message))
{
this.queueMoveMessage(message);
return;
}
const hadActiveInterpolation = this.isInterpolating();
const duration = ((message.duration > 0) ? message.duration : ObjectMoveUpdateMessage.DEFAULT_DURATION);
const startLocation = hadActiveInterpolation
? this.object.getLocation()
: message.location;
const elapsed = Math.max(0, Math.min(message.duration, message.elapsed));
const elapsed = Math.max(0, Math.min(duration, message.elapsed));
this._location.assign(startLocation);
this.object.setLocation(this._location);
@@ -165,7 +199,7 @@ export class MovingObjectLogic extends RoomObjectLogicBase
else this._followOffset.assign(new Vector3d());
this._changeTime = (this._lastUpdateTime - elapsed);
this.updateInterval = message.duration;
this.updateInterval = duration;
this._locationDelta.assign(message.targetLocation);
this._locationDelta.subtract(this._location);
@@ -203,11 +237,86 @@ export class MovingObjectLogic extends RoomObjectLogicBase
}
}
private resetInterpolationState(): void
{
this._locationDelta.x = 0;
this._locationDelta.y = 0;
this._locationDelta.z = 0;
this._followObject = null;
this._followOffset.assign(new Vector3d());
this._queuedMoveMessages = [];
this._changeTime = this._lastUpdateTime;
}
private isInterpolating(): boolean
{
return (this._locationDelta.length > 0) && ((this.time - this._changeTime) < this._updateInterval);
}
private shouldQueueMoveMessage(message: ObjectMoveUpdateMessage): boolean
{
if(!message.isSlide || !!message.anchorObject || !this.isInterpolating() || !message.location || !message.targetLocation) return false;
const expectedStartLocation = this.getQueuedMovementTailLocation();
if(!expectedStartLocation) return false;
return this.matchesLocation(message.location, expectedStartLocation)
&& !this.matchesLocation(message.targetLocation, expectedStartLocation);
}
private queueMoveMessage(message: ObjectMoveUpdateMessage): void
{
this._queuedMoveMessages.push(new ObjectMoveUpdateMessage(
message.location,
message.targetLocation,
message.direction,
message.isSlide,
message.duration,
message.elapsed,
message.anchorObject,
message.anchorOffset));
}
private processQueuedMoveMessage(): void
{
if(!this._queuedMoveMessages.length) return;
const nextMoveMessage = this._queuedMoveMessages.shift();
if(!nextMoveMessage) return;
this.processMoveMessage(nextMoveMessage);
}
private getQueuedMovementTailLocation(): IVector3D
{
if(this._queuedMoveMessages.length)
{
const queuedMoveMessage = this._queuedMoveMessages[this._queuedMoveMessages.length - 1];
if(queuedMoveMessage?.targetLocation) return queuedMoveMessage.targetLocation;
}
if(this._locationDelta.length <= 0) return null;
const targetLocation = new Vector3d();
targetLocation.assign(this._location);
targetLocation.add(this._locationDelta);
return targetLocation;
}
private matchesLocation(first: IVector3D, second: IVector3D): boolean
{
if(!first || !second) return false;
return (Math.abs(first.x - second.x) <= MovingObjectLogic.LOCATION_EPSILON)
&& (Math.abs(first.y - second.y) <= MovingObjectLogic.LOCATION_EPSILON)
&& (Math.abs(first.z - second.z) <= MovingObjectLogic.LOCATION_EPSILON);
}
protected getLocationOffset(): IVector3D
{
return null;