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feat/wired-improvements-apr04
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@@ -31,7 +31,7 @@ export class RoomMessageHandler
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private _planeParser = new RoomPlaneParser();
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private _latestEntryTileEvent: RoomEntryTileMessageEvent = null;
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private _messageEvents: IMessageEvent[] = [];
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private _activeWiredUserMovements = new Map<number, { expiresAt: number, targetX: number, targetY: number, targetZ: number }>();
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private _activeWiredUserMovements = new Map<number, { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }>();
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private _activeRoomUserWalks = new Map<number, { startedAt: number, targetX: number, targetY: number, targetZ: number, duration: number }>();
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private _activeConfInvisHiddenItemIds = new Set<number>();
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private _confInvisReapplyTimeouts: ReturnType<typeof setTimeout>[] = [];
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@@ -618,6 +618,9 @@ export class RoomMessageHandler
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{
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this._activeWiredUserMovements.set(movement.id, {
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expiresAt: Date.now() + Math.max(movement.duration, 1) + RoomMessageHandler.WIRED_MOVEMENT_STATUS_GRACE,
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sourceX: movement.location.x,
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sourceY: movement.location.y,
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sourceZ: movement.location.z,
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targetX: movement.targetLocation.x,
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targetY: movement.targetLocation.y,
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targetZ: movement.targetLocation.z
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@@ -637,7 +640,8 @@ export class RoomMessageHandler
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return false;
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}
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if(this.shouldReleaseWiredStatusLocation(status, activeMovement))
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if(this.shouldDiscardWiredStatusLocation(status, activeMovement)
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|| !!this.getMatchedWiredStatusTargetLocation(status, activeMovement))
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{
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this._activeWiredUserMovements.delete(status.id);
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@@ -655,42 +659,74 @@ export class RoomMessageHandler
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if(activeMovement.expiresAt <= Date.now()) return null;
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if(!this.shouldReleaseWiredStatusLocation(status, activeMovement)) return null;
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if(this.shouldDiscardWiredStatusLocation(status, activeMovement)) return null;
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return new Vector3d(activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
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return this.getMatchedWiredStatusTargetLocation(status, activeMovement);
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}
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private shouldReleaseWiredStatusLocation(status: RoomUnitStatusMessage, activeMovement: { expiresAt: number, targetX: number, targetY: number, targetZ: number }): boolean
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private getMatchedWiredStatusTargetLocation(status: RoomUnitStatusMessage, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): IVector3D
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{
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if(this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement))
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{
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return new Vector3d(activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
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}
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if(status.didMove && this.matchesWiredMovementTarget(status.targetX, status.targetY, status.targetZ, activeMovement))
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{
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return new Vector3d(activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
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}
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return null;
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}
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private shouldDiscardWiredStatusLocation(status: RoomUnitStatusMessage, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): boolean
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{
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if(!status.didMove)
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{
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return this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement);
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return !this.matchesWiredMovementSource(status.x, status.y, (status.z + status.height), activeMovement)
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&& !this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement);
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}
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return !this.matchesWiredMovementTarget(status.targetX, status.targetY, status.targetZ, activeMovement);
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return !this.matchesWiredMovementSource(status.x, status.y, (status.z + status.height), activeMovement)
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&& !this.matchesWiredMovementTarget(status.x, status.y, (status.z + status.height), activeMovement)
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&& !this.matchesWiredMovementSource(status.targetX, status.targetY, status.targetZ, activeMovement)
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&& !this.matchesWiredMovementTarget(status.targetX, status.targetY, status.targetZ, activeMovement);
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}
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private matchesWiredMovementTarget(x: number, y: number, z: number, activeMovement: { expiresAt: number, targetX: number, targetY: number, targetZ: number }): boolean
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private matchesWiredMovementSource(x: number, y: number, z: number, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): boolean
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{
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if(!activeMovement) return false;
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return ((x === activeMovement.targetX)
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&& (y === activeMovement.targetY)
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&& (Math.abs(z - activeMovement.targetZ) <= RoomMessageHandler.WIRED_MOVEMENT_Z_EPSILON));
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return this.matchesWiredMovementLocation(x, y, z, activeMovement.sourceX, activeMovement.sourceY, activeMovement.sourceZ);
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}
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private matchesWiredMovementTarget(x: number, y: number, z: number, activeMovement: { expiresAt: number, sourceX: number, sourceY: number, sourceZ: number, targetX: number, targetY: number, targetZ: number }): boolean
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{
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if(!activeMovement) return false;
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return this.matchesWiredMovementLocation(x, y, z, activeMovement.targetX, activeMovement.targetY, activeMovement.targetZ);
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}
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private matchesWiredMovementLocation(x: number, y: number, z: number, movementX: number, movementY: number, movementZ: number): boolean
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{
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return ((x === movementX)
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&& (y === movementY)
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&& (Math.abs(z - movementZ) <= RoomMessageHandler.WIRED_MOVEMENT_Z_EPSILON));
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}
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private applyWiredUserDirectionUpdate(update: WiredUserDirectionUpdateData): void
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{
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this._roomEngine.updateRoomObjectUserLocation(
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this._currentRoomId,
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update.id,
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null,
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null,
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false,
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0,
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new Vector3d(update.bodyDirection),
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update.headDirection,
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true);
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const userObject = this._roomEngine.getRoomObjectUser(this._currentRoomId, update.id);
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if(!userObject) return;
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userObject.setDirection(new Vector3d(update.bodyDirection));
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const model = userObject.model;
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if(!model) return;
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model.setValue(RoomObjectVariable.HEAD_DIRECTION, update.headDirection);
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}
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private onObjectsDataUpdateEvent(event: ObjectsDataUpdateEvent): void
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@@ -6,6 +6,7 @@ import { RoomObjectLogicBase } from './RoomObjectLogicBase';
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export class MovingObjectLogic extends RoomObjectLogicBase
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{
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public static DEFAULT_UPDATE_INTERVAL: number = 500;
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private static LOCATION_EPSILON: number = 0.01;
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private static TEMP_VECTOR: Vector3d = new Vector3d();
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private _liftAmount: number;
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@@ -17,6 +18,7 @@ export class MovingObjectLogic extends RoomObjectLogicBase
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private _lastUpdateTime: number;
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private _changeTime: number;
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private _updateInterval: number;
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private _queuedMoveMessages: ObjectMoveUpdateMessage[];
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constructor()
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{
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@@ -31,11 +33,13 @@ export class MovingObjectLogic extends RoomObjectLogicBase
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this._lastUpdateTime = 0;
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this._changeTime = 0;
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this._updateInterval = MovingObjectLogic.DEFAULT_UPDATE_INTERVAL;
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this._queuedMoveMessages = [];
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}
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public dispose(): void
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{
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this._liftAmount = 0;
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this._queuedMoveMessages = [];
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super.dispose();
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}
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@@ -46,6 +50,7 @@ export class MovingObjectLogic extends RoomObjectLogicBase
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const locationOffset = this.getLocationOffset();
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const model = this.object && this.object.model;
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let completedInterpolation = false;
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if(model)
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{
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@@ -111,10 +116,13 @@ export class MovingObjectLogic extends RoomObjectLogicBase
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this._locationDelta.x = 0;
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this._locationDelta.y = 0;
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this._locationDelta.z = 0;
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completedInterpolation = true;
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}
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}
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this._lastUpdateTime = this.time;
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if(completedInterpolation) this.processQueuedMoveMessage();
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}
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public setObject(object: IRoomObjectController): void
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@@ -130,6 +138,17 @@ export class MovingObjectLogic extends RoomObjectLogicBase
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if(message instanceof ObjectMoveUpdateMessage)
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{
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if(this.shouldApplyInstantMoveMessage(message))
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{
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super.processUpdateMessage(message);
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if(message.location) this._location.assign(message.location);
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this.resetInterpolationState();
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return;
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}
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const requiresCustomMoveHandling = !!message.anchorObject || (message.elapsed > 0);
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if(requiresCustomMoveHandling)
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@@ -147,15 +166,30 @@ export class MovingObjectLogic extends RoomObjectLogicBase
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if(message instanceof ObjectMoveUpdateMessage) return this.processMoveMessage(message);
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}
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private shouldApplyInstantMoveMessage(message: ObjectMoveUpdateMessage): boolean
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{
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if(!message || !message.location || message.isSlide || !!message.anchorObject || (message.elapsed > 0)) return false;
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return this.matchesLocation(message.location, message.targetLocation);
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}
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private processMoveMessage(message: ObjectMoveUpdateMessage): void
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{
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if(!message || !this.object || !message.location) return;
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if(this.shouldQueueMoveMessage(message))
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{
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this.queueMoveMessage(message);
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return;
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}
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const hadActiveInterpolation = this.isInterpolating();
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const duration = ((message.duration > 0) ? message.duration : ObjectMoveUpdateMessage.DEFAULT_DURATION);
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const startLocation = hadActiveInterpolation
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? this.object.getLocation()
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: message.location;
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const elapsed = Math.max(0, Math.min(message.duration, message.elapsed));
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const elapsed = Math.max(0, Math.min(duration, message.elapsed));
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this._location.assign(startLocation);
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this.object.setLocation(this._location);
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@@ -165,7 +199,7 @@ export class MovingObjectLogic extends RoomObjectLogicBase
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else this._followOffset.assign(new Vector3d());
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this._changeTime = (this._lastUpdateTime - elapsed);
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this.updateInterval = message.duration;
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this.updateInterval = duration;
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this._locationDelta.assign(message.targetLocation);
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this._locationDelta.subtract(this._location);
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@@ -203,11 +237,86 @@ export class MovingObjectLogic extends RoomObjectLogicBase
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}
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}
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private resetInterpolationState(): void
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{
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this._locationDelta.x = 0;
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this._locationDelta.y = 0;
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this._locationDelta.z = 0;
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this._followObject = null;
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this._followOffset.assign(new Vector3d());
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this._queuedMoveMessages = [];
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this._changeTime = this._lastUpdateTime;
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}
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private isInterpolating(): boolean
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{
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return (this._locationDelta.length > 0) && ((this.time - this._changeTime) < this._updateInterval);
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}
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private shouldQueueMoveMessage(message: ObjectMoveUpdateMessage): boolean
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{
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if(!message.isSlide || !!message.anchorObject || !this.isInterpolating() || !message.location || !message.targetLocation) return false;
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const expectedStartLocation = this.getQueuedMovementTailLocation();
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if(!expectedStartLocation) return false;
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return this.matchesLocation(message.location, expectedStartLocation)
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&& !this.matchesLocation(message.targetLocation, expectedStartLocation);
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}
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private queueMoveMessage(message: ObjectMoveUpdateMessage): void
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{
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this._queuedMoveMessages.push(new ObjectMoveUpdateMessage(
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message.location,
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message.targetLocation,
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message.direction,
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message.isSlide,
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message.duration,
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message.elapsed,
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message.anchorObject,
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message.anchorOffset));
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}
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private processQueuedMoveMessage(): void
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{
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if(!this._queuedMoveMessages.length) return;
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const nextMoveMessage = this._queuedMoveMessages.shift();
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if(!nextMoveMessage) return;
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this.processMoveMessage(nextMoveMessage);
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}
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private getQueuedMovementTailLocation(): IVector3D
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{
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if(this._queuedMoveMessages.length)
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{
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const queuedMoveMessage = this._queuedMoveMessages[this._queuedMoveMessages.length - 1];
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if(queuedMoveMessage?.targetLocation) return queuedMoveMessage.targetLocation;
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}
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if(this._locationDelta.length <= 0) return null;
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const targetLocation = new Vector3d();
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targetLocation.assign(this._location);
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targetLocation.add(this._locationDelta);
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return targetLocation;
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}
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private matchesLocation(first: IVector3D, second: IVector3D): boolean
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{
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if(!first || !second) return false;
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return (Math.abs(first.x - second.x) <= MovingObjectLogic.LOCATION_EPSILON)
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&& (Math.abs(first.y - second.y) <= MovingObjectLogic.LOCATION_EPSILON)
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&& (Math.abs(first.z - second.z) <= MovingObjectLogic.LOCATION_EPSILON);
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}
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protected getLocationOffset(): IVector3D
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{
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return null;
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