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feat(session): live furnidata reload via mergeFurnitureDataFromUrl
Add SessionDataManager.mergeFurnitureDataFromUrl() + FurnitureDataLoader.mergeFromUrl() to merge a single furnidata chunk (e.g. a custom tier) into the live floor/wall maps at runtime, returning the added entries so callers can also refresh the RoomContentLoader. Lets newly added furniture appear without a full client reload.
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committed by
medievalshell
parent
6c07cf8677
commit
e83468563d
@@ -9,6 +9,7 @@ export interface ISessionDataManager
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{
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init(): Promise<void>;
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getAllFurnitureData(): IFurnitureData[];
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mergeFurnitureDataFromUrl(url: string): Promise<IFurnitureData[]>;
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applyFurnitureDataOverrides(url: string): Promise<void>;
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clearFurnitureDataOverrides(): void;
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getFloorItemData(id: number): IFurnitureData;
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@@ -224,6 +224,21 @@ export class SessionDataManager implements ISessionDataManager
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];
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}
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// Mergia a runtime un chunk furnidata (es. custom/imported.json5) nelle Map
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// esistenti, SENZA reload del client. Ritorna gli entry aggiunti cosi il
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// chiamante puo' aggiornare anche il RoomContentLoader. Fa comparire i furni
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// appena importati nel catalogo in tempo reale.
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public async mergeFurnitureDataFromUrl(url: string): Promise<IFurnitureData[]>
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{
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if(!url || !url.length) return [];
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const added = await this._furnitureData.mergeFromUrl(url);
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if(added && added.length) GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SESSION_DATA_UPDATED));
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return added;
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}
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public async applyFurnitureDataOverrides(url: string): Promise<void>
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{
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if(!url || !url.length)
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@@ -37,9 +37,38 @@ export class FurnitureDataLoader
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if(responseData.wallitemtypes) this.parseWallItems(responseData.wallitemtypes);
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}
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private parseFloorItems(data: any): void
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// Ri-carica un singolo chunk furnidata (es. custom/imported.json5) e
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// mergia i suoi entry nelle Map esistenti. Ritorna gli entry aggiunti/aggiornati
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// cosi il chiamante puo' aggiornare anche il RoomContentLoader senza reload.
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public async mergeFromUrl(url: string): Promise<IFurnitureData[]>
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{
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if(!data || !data.furnitype) return;
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if(!url || !url.length) return [];
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let responseData: any;
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try
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{
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responseData = await loadGamedata(url);
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}
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catch(err)
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{
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return [];
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}
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const added: IFurnitureData[] = [];
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if(responseData.roomitemtypes) added.push(...this.parseFloorItems(responseData.roomitemtypes));
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if(responseData.wallitemtypes) added.push(...this.parseWallItems(responseData.wallitemtypes));
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return added;
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}
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private parseFloorItems(data: any): IFurnitureData[]
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{
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const added: IFurnitureData[] = [];
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if(!data || !data.furnitype) return added;
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for(const furniture of data.furnitype)
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{
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@@ -76,13 +105,19 @@ export class FurnitureDataLoader
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this._floorItems.set(furnitureData.id, furnitureData);
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added.push(furnitureData);
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this.updateLocalizations(furnitureData);
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}
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return added;
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}
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private parseWallItems(data: any): void
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private parseWallItems(data: any): IFurnitureData[]
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{
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if(!data || !data.furnitype) return;
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const added: IFurnitureData[] = [];
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if(!data || !data.furnitype) return added;
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for(const furniture of data.furnitype)
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{
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@@ -93,8 +128,12 @@ export class FurnitureDataLoader
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this._wallItems.set(furnitureData.id, furnitureData);
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added.push(furnitureData);
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this.updateLocalizations(furnitureData);
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}
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return added;
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}
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private updateLocalizations(furniture: FurnitureData): void
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