Runtime-loaded visual re-skin system (no client rebuild, real themes never
hit git). A theme = a folder on the server (theme.base.url) with a manifest +
CSS "pieces"; each piece is toggled from Settings > Themes (checkboxes). A
broken/404 piece auto-falls back to the default (per piece). Hotel-wide default
via ui-config theme.default (+ theme.default.pieces), per-user override in
localStorage (same pattern as the catalog style toggle).
- api/theme/ThemeManager: fetch index/manifest + inject/remove <link> + fallback
- hooks/theme/useThemes: state + persist + default-from-config + live apply
- components/theme/ThemeApplier: applies on boot (mounted in MainView)
- UserSettings: General/Themes tabs with theme selector + per-piece checkboxes
- custom-themes/: reference template (demo theme "Neon Viola" + README)
- .gitignore: public/custom-themes/ (real themes are never committed)
Player experience:
- Tiered win celebration overlay (WheelWinReveal): quiet message for the
"nothing" slice, lighter reveal for common prizes, full confetti +
jackpot glow for rare ones. Rarity classified client-side by type +
amount (wheelPrizeTier), shared icon rendering (wheelPrizeIcon).
- Three-phase spin motion (wind-back -> overshoot -> settle) with a
reduced-motion fast path; responsive wheel scaling via ResizeObserver.
Reveal-timing fix:
- The server pushes the refreshed winners list (which already contains the
just-won prize) the instant it answers the spin, ~5s before the wheel
stops. useFortuneWheel now buffers that update mid-spin and flushes it in
finishSpin so the prize is no longer spoiled in the winners panel.
- handleTransitionEnd only reacts to the wheel's own transform transition,
so a child icon's bubbling transitionend can't advance the spin phase
machine early.
Prize editor (admin):
- Add/Remove prize buttons in FortuneWheelSettingsView. New rows carry a
negative temp id collapsed to 0 on the wire (server inserts); removed rows
are simply omitted (server soft-disables). Requires the matching emulator
change to WheelManager.savePrize / WheelAdminSavePrizesEvent.
i18n: wheel.win.* and rarevalues.editor.add/remove in en/it/nl.
The hook is the useState/useMessageEvent variant; the leftover
useQueryClient().invalidateQueries call required a QueryClientProvider
the unit test didn't supply (6 failures). The FlatCreatedEvent handler
already re-sends the search composer, so the invalidate was dead code.
Move favourite room ids out of the useBetween navigator store into a
dedicated Zustand store. useNavigatorFavourite(roomId) subscribes only
to s.ids.has(roomId) (a boolean), so a FavouriteChangedEvent for one
room no longer re-renders every favourite-aware view. apply() returns
the same state reference when membership is unchanged.
Aggiunge un checkbox nelle impostazioni utente per scegliere lo stile del
catalogo (classico vs moderno) + flag globale catalog.classic.style in
ui-config.json come default per tutti. Override per-utente in localStorage.
Adopt upstream wheel redo (Settings popup gated by acc_wheeladmin,
RareValues becomes view-only) and the radio enable/disable config gate.
Drop the broken orphaned duplicates under user-settings/fortune-wheel
and user-settings/rare-values (wrong relative import depth, unused,
failed typecheck). Soundboard / radio / background editor untouched.
Visual polish, first wave:
- NavigatorEmptyStateView: replaces the bare "No rooms found" text with a
centered icon + message + a Create-room CTA. Reuses existing i18n keys
(navigator.search.returned.no.results / .roomsettings.moderation.none /
.createroom.create) so no new localization entries are needed.
- NavigatorSearchSkeletonView: animate-pulse placeholder rows shown while a
search is in flight and no result is cached yet (matches the HK dashboard
skeleton pattern). Replaces the NitroCard.Content spinner overlay for the
result list.
Bug fix bundled in: NavigatorSearchView called useNavigatorSearch() a second
time purely to read searchResult for its input-sync effect. Since the hook is
not a useBetween singleton, that registered a duplicate NavigatorSearchEvent
listener AND fired a duplicate NavigatorSearchComposer on every search.
NavigatorView now owns the single useNavigatorSearch() call and passes
searchResult to NavigatorSearchView via prop.
Test maintenance: useNavigatorSearch.test.tsx was written for the original
useNitroQuery implementation, which upstream reverted (05d71dd1) to
useMessageEvent + useState. Removed the dead QueryClient scaffolding, fixed
case 1 (assert no fetch starts with empty tab), dropped case 7 (the query
invalidator no longer exists). 6 cases, all green.
Full suite 471/471. Typecheck: only the environmental renderer-mismatch
errors (soundboard / rare-values / floorplan APIs absent from the linked
renderer), none in navigator files.
useNavigatorSearch had two gaps its tests cover:
- with no active tab the query is disabled, but a NavigatorSearchEvent still
updated the data; now such events are ignored until a tab is active
- a newly created room (FlatCreatedEvent) now invalidates the
['navigator','search'] query and refetches the current search
Fixes the 2 failing useNavigatorSearch tests; full suite 472/472.
This mirrors what the old god-hook used to do and what the rest of the codebase still uses for everything else. The TanStack one-shot listener pattern (awaitNitroResponse registers a listener, awaits one matching response, removes itself) is fragile against renderer-bundle quirks — the parser fires but the listener never matches, so the promise never resolves and query.data stays undefined forever. That's exactly the symptom you saw: server logs show the response arriving, client UI stays blank.
Adds a compact collapsible radio widget (top-left) that plays internet
radio streams with the HTML5 Audio API — no server/renderer changes.
- station list loaded from a JSON5 config file (loadGamedata: JSON + JSON5),
shipped as radio-stations.json5.example so each hotel fills in its own
- shows the selected station + a dropdown (3 visible, scrolls if more) to
switch; volume slider; animated equalizer + LIVE indicator
- first station autostarts quietly (5%) on load, with a resume-on-first-
gesture fallback for browser autoplay policy
When the server (soundboard_sounds table) returns no pads, the client now
loads them from a JSON5 config file (loadGamedata accepts plain JSON and
JSON5). Useful when the DB / CMS isn't set up yet.
File-defined pads play locally for the clicker; DB-backed pads still go
through the server broadcast so everyone in the room hears them. Ships a
radio-style soundboard-sounds.json5.example template.
Client side of the soundboard. Room owners enable it in Room Settings >
Misc (next to the YouTube TV toggle). When enabled, a soundboard icon
appears in the toolbar for everyone in the room; pressing a pad broadcasts
the sound so all occupants hear it. Incoming SoundboardPlay is played via
the HTML5 Audio API.
Also: fix FloorplanCanvasSVG to use ReactElement instead of the removed
global JSX namespace (React 19), and pair the client Dev branch with the
renderer fork that carries the custom features in CI.
How sounds are managed (works with any CMS):
Sounds are rows in the `soundboard_sounds` table:
id, name, url, enabled, sort_order
The emulator loads every row with enabled=1 (ordered by sort_order, id)
and sends the list to clients on room enter; the client plays `url`
directly, so any publicly reachable audio URL works (mp3/ogg/wav).
To add a sound from an admin/housekeeping panel of any CMS:
1. Upload the audio file to wherever the CMS stores public assets
(same approach as custom badge images).
2. INSERT a row into `soundboard_sounds` with the display name and the
public URL of the uploaded file, enabled = 1.
3. Reload the emulator soundboard (or restart) to pick it up.
Relative urls resolve against the `soundboard.url.prefix` config key
(falls back to `asset.url`); absolute urls are used as-is.
NavigatorView reads searchResult/isFetching from useNavigatorSearch
instead of useNavigatorData/useNavigatorUiState. Tab clicks call
setTab(code) on the UI store, which atomically updates the query key
and triggers refetch. The 4 lifecycle useEffect blocks driving the
old imperative flow (needsSearch / reloadCurrentSearch / markReady)
are removed — the query handles all of it now.
NavigatorSearchView has a debounced (300ms) onChange -> setFilter
that drives the same query refetch. Explicit submit (Enter / button)
skips the debounce and calls setFilter immediately.
linkTracker case 'search' now setTab + setFilter + show — no more
pendingSearch ref.
useNavigatorSearch.test.tsx: cast constructors as any to satisfy tsgo
against real renderer types while keeping runtime stubs no-arg-safe.
yarn typecheck / test / lint:hooks all clean (only pre-existing
floorplan environmental failures).
P2 core surgery: search result + NavigatorSearchEvent listener +
sendSearch + reloadCurrentSearch all leave useNavigatorStore. The new
useNavigatorSearch query hook owns the cache. useNavigatorActions is
deleted entirely — the only two actions it exposed are gone, and no
consumer outside Navigator depended on it.
NavigatorMetadataEvent handler now seeds the UI store's currentTabCode
on first arrival, activating the query the moment top-level contexts
land.
useNavigatorData: searchResult removed from closure and return.
useNavigatorUiState: currentTabCode + currentFilter added.
index.ts: useNavigatorActions removed, useNavigatorSearch added.
NavigatorView.tsx is intentionally broken at this commit and gets
fixed in the next.
useNitroQuery keyed on [currentTabCode, currentFilter] from
navigatorUiStore. Fires NavigatorSearchComposer; subscribes to
NavigatorSearchEvent with an accept-filter that rejects results whose
code does not match the current tab. Invalidates on FlatCreatedEvent
and RoomSettingsUpdatedEvent for server-driven refresh.
nitro-renderer.mock.ts: add connection.send stub to GetCommunication
so SendMessageComposer (which calls GetCommunication().connection.send)
does not throw in tests that exercise useNitroQuery.
TDD: 7 cases incl. enabled-gating, accept-filter rejection on
mismatched tab, invalidator round-trip.
setTab(code) atomically updates currentTabCode and resets currentFilter
to '' — switching tabs starts a fresh search context. setFilter(value)
updates only the filter — the user is typing in the same tab.
TDD: 3 new cases (16 total in navigatorUiStore.test).
Commit 8ab0021a introduced an unjustified deviation: it removed the
useNotification() call from inside useNavigatorStore and replaced it
with a module-level _simpleAlert ref + _injectSimpleAlert() exported
function, on the theory that nested useBetween calls corrupt
use-between's state.
That diagnosis is wrong. Production proof:
- useCatalog.ts:56 calls useNotification() inside useCatalogStore
- useWiredToolsStore.ts:131 calls useNotification() inside its store
- The original useNavigator.ts:32 calls useNotification() inside its
state closure
All three have been in production for ages without issue. Nested
useBetween calls work fine.
The smoke-test failure that prompted the workaround was a mock issue,
not a real bug. Reverting to the standard pattern — useNotification()
direct inside the useBetween store closure. Production alerts work
again immediately without requiring an explicit injection call from
consumers.
Mock additions (src/nitro-renderer.mock.ts):
- Added 23 notification MessageEvent subclasses (AchievementNotification-
MessageEvent, ActivityPoint..., BadgeReceived, ClubGiftNotification,
ClubGiftSelected, ConnectionError, HabboBroadcast, HotelClosedAndOpens,
HotelClosesAndWillOpenAt, HotelWillCloseInMinutes, InfoFeedEnable,
MaintenanceStatus, ModeratorCaution, ModeratorMessage, MOTD,
NotificationDialog, PetLevel, PetReceived, RespectReceived, RoomEnter,
SimpleAlert, UserBanned, WiredRewardResult) so useNotificationStore
can register its listeners without throwing.
- Added RoomEnterEffect stub (isRunning: false, totalRunningTime: 0).
- Added WiredRewardResultMessageEvent static constants.
Splits the 492-line useNavigator god-hook into a useBetween-backed
useNavigatorStore closure plus three flat-shape filters
(useNavigatorData, useNavigatorUiState, useNavigatorActions), mirroring
the wired-tools layout. sendSearch + reloadCurrentSearch are extracted
as named actions out of NavigatorView locals.
Door-mode handling is removed from this store and lives in useDoorState
(committed previously) - see GetGuestRoomResultEvent and
GenericErrorEvent dual-subscription with mutually exclusive filters.
The simpleAlert dependency is lifted out of the useBetween scope via a
module-level _simpleAlert ref + _injectSimpleAlert() to avoid nested
useBetween calls that corrupt use-between's module-level dispatcher
state. The ref is null in tests (no events fire during smoke tests) and
is populated in production by the navigator consumer before any alert
is needed.
The barrel index.ts no longer re-exports useNavigator. The 13 consumers
will fail typecheck until the next commit migrates them; the hook files
themselves are clean. Smoke test covers filter shapes.
INTENTIONAL INTERMEDIATE-BROKEN COMMIT: yarn typecheck is RED at this
SHA on the 13 consumer files. The next commit (consumer migration sweep)
brings it back to green.
Code review of Task 2 (commit 07bbc0c7) found two real issues:
1. The GetGuestRoomResultEvent handler did not handle parser.roomEnter,
so after the consumer migration (Tasks 5-8) a successful room entry
would no longer dismiss the door dialog. Fix: reset to INITIAL when
parser.roomEnter is true, before the roomForward branch.
2. The test suite was order-dependent — the useBetween singleton
persisted state across tests, so 'exposes the initial NONE snapshot'
passed only because it ran first. Fix: beforeEach renders the hook
once, calls reset(), then unmounts; afterEach calls cleanup().
Plus one new test case verifying the roomEnter -> reset behavior.
- Add `src/hooks/rooms/widgets/useDoorState.ts`: useBetween-based
singleton wrapping DoorbellMessageEvent / RoomDoorbellAcceptedEvent /
FlatAccessDeniedMessageEvent / GenericErrorEvent /
GetGuestRoomResultEvent; all 5 handlers wrapped in useCallback([])
so their references are stable across useBetween tick() calls and
the effect dep-array never triggers re-registration.
- Add `src/hooks/rooms/widgets/useDoorState.test.tsx`: 11-case Vitest
suite (initial state, 5 event transitions, 2 no-op guards,
GetGuestRoomResultEvent doorbell/password paths, reset()).
- Extend `src/nitro-renderer.mock.ts`: new MessageEvent base class with
callBack/type/getParser; DoorbellMessageEvent / RoomDoorbellAcceptedEvent /
FlatAccessDeniedMessageEvent / GenericErrorEvent / GetGuestRoomResultEvent
concrete stubs; RoomDataParser.DOORBELL_STATE + PASSWORD_STATE; separate
msgListeners map (cleared independently of NitroEvent listeners so
useBetween subscriptions survive between test cases); WeakMap wrapper
for correct removeMessageEvent; GetCommunication routes to msgListeners.
All 11 useDoorState tests pass; full suite 453/456 (3 pre-existing
FloorplanCanvasSVG jsdom/SVG-CTM failures unrelated to this task).
Hoists the 9 useState in NavigatorView (isVisible, isReady, isCreatorOpen,
isRoomInfoOpen, isRoomLinkOpen, isOpenSavesSearches, isLoading, needsInit,
needsSearch) into a createNitroStore-backed Zustand store with named
actions. Future linkTracker / lifecycle wiring will call these actions
instead of mutating local component state.
TDD: 14 cases on each action's transitions + idempotency.
Complete modernization of the floor-plan editor. Three layered
changes shipped together since they share state shapes and the
test infrastructure stubs.
1) React rewrite (state + hooks + views + tests)
Drops the FloorplanEditorContext singleton + legacy view
components and replaces them with a pure-React reducer
architecture:
- state/ — typed FloorplanState + FloorplanAction union,
pure reducer covering PAINT_TILE / ERASE_TILE /
ADJUST_HEIGHT / SET_DOOR / SET_DOOR_DIR / SET_THICKNESS /
SET_WALL_HEIGHT / BRUSH_SET / SELECT_RECT / SELECT_ALL /
CLEAR_SELECTION / SQUARE_SELECT_TOGGLE / IMPORT_STRING /
APPLY_REMOTE_DIFF / APPLY_REMOTE_SNAPSHOT. Source-tagged
('local' | 'remote') so the editor can distinguish user
edits from server pushes. Co-located encoding helpers
(parseTilemap / serializeTilemap) and area-counter
selectors.
- hooks/ — useFloorplanReducer (wraps useReducer with a
history stack + loadFromServer + undo/redo), useTool
(pointer events -> dispatch), usePointerToTile (screen
-> tile projection that respects the viewBox origin so
pan/zoom stays accurate).
- views/ — FloorplanCanvasSVG, FloorplanHeightPicker,
FloorplanToolbar, FloorplanOptionsPanel,
FloorplanImportExport, FloorplanTile,
FloorplanPreviewSVG (alternative iso preview kept as a
fallback view, not wired into the main layout).
- Co-located Vitest suites for every module above (encoding,
reducer, selectors, hooks, views, integration). 100+ new
test cases.
2) Live in-room preview (NEW capability)
useFloorplanLiveSync drives client-side preview of the edit
directly into the active room — every tile / door / wall
height / thickness change is applied through
GetRoomMessageHandler().applyFloorModelLocally (new public
method on the renderer, see paired renderer PR) with
zero server traffic during editing. The wire
UpdateFloorPropertiesMessageComposer is only sent when the
user explicitly clicks Save. Thickness slider additionally
calls RoomEngine.updateRoomInstancePlaneThickness for
zero-latency wall/floor-depth feedback while dragging.
Toggle 'Live preview ON / OFF' in the bottom strip (default
ON) lets the user opt out if they want to keep changes
contained to the editor's own preview until Save.
Revert button re-applies the original snapshot locally so
the room snaps back to where it was when the editor opened.
3) UX polish
- Undo / Redo (Ctrl+Z, Ctrl+Shift+Z / Ctrl+Y) backed by a
100-step history stack inside useFloorplanReducer. Local
mutating actions push history; brush/selection UI bumps
and remote dispatches bypass it; loadFromServer wipes the
stack.
- Zoom 40-600 % with Ctrl+wheel, +/- buttons, % label.
Shift+drag or middle-mouse drag pans the canvas.
- Auto-fit on first paint: computes the screen-space
bounding box of the painted (non-blocked) tiles, picks the
zoom that just contains them with a 5 % margin, pans so
the room sits in the viewport centre. Default view is now
'room fills the canvas' instead of 'room is a dot at the
top-centre of a huge empty canvas'. Clicking the % label
re-runs the fit; crosshair button keeps zoom and recentres
the pan only.
- Door direction control: arrows + door icon triplet
(8-way rotate by single click on prev/next, full cycle
forward on the icon itself). Wall and floor thickness
collapse from two 4-button rows into two compact
segmented selectors (active state in emerald). Saves
significant horizontal space.
- Habbo floor pattern tile (~186 B PNG, vendored from
habbofurni.com/images/furni_floor.png) tiled as the
canvas background with image-rendering: pixelated so the
texture stays crisp at every zoom level. Replaces the
solid black background.
Test infrastructure
nitro-renderer.mock grows constructors / proxies / functions
for everything the new floor-editor tests transitively
import (floor composers + events, RoomEngineEvent,
ILinkEventTracker, convertNumbersForSaving /
convertSettingToNumber, GetRoomMessageHandler,
GetTicker, GetRenderer, NitroTicker, RoomPreviewer with a
sufficiently real .updatePreviewModel / dispose surface,
and a TextureUtils.createRenderTexture that returns an
object with a no-op .destroy). test-setup adds a no-op
ResizeObserver polyfill (jsdom doesn't ship one and the
optional FloorplanRoomPreview observes its container) and
a draggable-windows-container portal root for tests that
mount NitroCardView.
Files: 44 changed (mostly new). yarn typecheck 0 errors,
yarn test 341/341 green.
Two things in one commit because they sit on top of each other:
1. **Reset password reveal card.** The emulator's
`HousekeepingResetUserPasswordEvent` already returns the freshly
generated 12-char plaintext in the action-result `message`, but
the client was leaking it through the standard success-banner
pipeline — auto-dismiss in 4s, truncated, no copy button. Operators
were missing it.
- New `<HousekeepingPasswordReveal />` card mounted in the panel
header (between the status banner and tab content). Stays put
until manually dismissed.
- `useHousekeepingStore` gains a dedicated `passwordReveal` slot
(`{ userId, username, password }`) plus `revealPassword()` /
`clearPasswordReveal()` setters. Sensitive data, kept OUT of the
generic banner / toast pipeline.
- `useHousekeepingActions.resetUserPassword` no longer routes
through `wrap()` — it intercepts the result, lifts the
plaintext into the reveal slot, and uses a localizable success
key (`housekeeping.action.reset_password.done`) for the banner so
the password itself never lands there.
- Copy button uses `navigator.clipboard.writeText` in secure
contexts with a `document.execCommand('copy')` fallback for
http:// deployments. Confirmation icon flips to a checkmark for
~1.6s on success. The input is `select-all` + auto-select on
focus so Ctrl+C is also a manual fallback.
- 8 new i18n keys (EN + IT, .example + runtime UITexts.json5 /
UITexts.en.json5).
2. **Catalog admin cleanup ported from the PR branch.** The dev
branch was still carrying the catalog admin code (handlers, hooks,
store slots, i18n keys) even though the local renderer is on the
catalog-stripped `feat/housekeeping-packets` branch — typecheck
was breaking because the catalog composers no longer exist on the
linked renderer. Stripped here to match: 4 catalog actions
removed from `HousekeepingActionType`, `HousekeepingApi.ts`,
`useHousekeepingActions`, `useHousekeepingStore`. The CATALOG tab
id is gone from `HousekeepingTabId`. Catalog interfaces
(`IHousekeepingCatalogPage` / `IHousekeepingCatalogOffer`) are
dropped. 17 catalog i18n keys removed per locale. Two test files
updated to match.
Adds the Housekeeping in-client admin panel — a Modtools-adjacent
surface that runs entirely inside the React client, talking to the
emulator over the existing wire instead of a separate REST/CMS layer.
Surface:
- `src/components/housekeeping/` — panel shell + 5 tabs (Dashboard,
Users, Rooms, Economy, Audit). Each tab drives one domain of the
matching emulator handlers (find/sanction/admin/economy/catalog/
hotel-wide).
- `src/api/housekeeping/` — composer/parser orchestration:
`HousekeepingApi.ts` exposes 30+ typed actions, each one running
through `runHkAction()` which awaits the shared
`HousekeepingActionResultEvent` correlated by action key.
- `src/hooks/housekeeping/` — `useHousekeeping` (the public hook),
`useHousekeepingStore` (useBetween singleton: shared selection +
audit polling + sanction templates), `useHousekeepingActions`,
`useHousekeepingConfirm`.
- `src/api/nitro/awaitMessageEvent.ts` — Promise adapter over
`CommunicationManager.subscribeMessage` with a sync `select`
callback that snapshots the parser INSIDE the subscribe handler
before the renderer recycles the parser instance after the
Promise resolves.
- `public/configuration/housekeeping-texts-{en,it}.example` —
149 EN + 149 IT i18n keys under `housekeeping.*` for every panel
string + every server-side error slug the emulator may emit.
Wiring (additive only):
- `src/components/MainView.tsx` — `<HousekeepingView />` mounted
alongside `<ModToolsView />`.
- `src/api/index.ts`, `src/hooks/index.ts`, `src/api/nitro/index.ts`
— added the `housekeeping` and `awaitMessageEvent` re-exports.
Wire contract: pairs against the Arcturus PR (#120 on
duckietm/Arcturus-Morningstar-Extended) and the renderer PR (#77 on
duckietm/Nitro_Render_V3). Incoming events 9100..9129, outgoing
composers 9200..9207. Permission gate `acc_housekeeping` enforced
server-side; the panel is hidden client-side via
`housekeeping.enabled` in the runtime ui-config.
`useCatalogActions` filter (useCatalog.ts:1042-1043) destructures and
returns `getNodesByOfferId` from the store along with the other action
methods. The filter contract test was stale — it asserted 11 keys while
the actual filter returns 12.
Add `getNodesByOfferId` to the expected keys list and to the fakeStore
mock so the assertion matches the live hook output.
ModToolsView
- Subscribe to useRoomUserListSnapshot so the selected user's
"still in room" state is reactive — green dot when the user is
in the current room, gray dot when they've left. Previously the
selection was a static capture at click time.
- Add an inline X to clear the selected-user slot without having
to click a different avatar.
- Report Tool button shows a count badge for OPEN tickets
(IssueMessageData.STATE_OPEN) so a new ticket arriving while
the panel is open is visible immediately. Caps display at 99+.
- Tooltip on the room-bound buttons explains why they're disabled
("Enter a room first") instead of showing a silent disabled state.
- Buttons grow their labels with `flex-grow text-start` so the
trailing dot / badge / clear-X sits flush right.
useModTools
- Fix splice(index) → splice(index, 1) in close{Room,RoomChatlog,
UserInfo,UserChatlog} — the omitted second argument was
silently deleting EVERY subsequent open panel, not just the one
being closed. Visible whenever a moderator had two or more panels
of the same kind open.
- Fix toggleUserChatlog reading from openRoomChatlogs instead of
openUserChatlogs — copy-paste typo made the toggle inconsistent
with the underlying state.
The permission map shipped over the wire carries both
PermissionSetting.ALLOWED (value 1) and PermissionSetting.ROOM_OWNER
(value 2). Server-side, `Habbo.hasPermission(key)` calls
`Rank.hasPermission(key, isRoomOwner=false)`, whose implementation
at Rank.java:120 is:
setting == ALLOWED || (setting == ROOM_OWNER && isRoomOwner)
So a permission whose rank value is ROOM_OWNER is only granted when
the caller is the active room owner — Habbo.hasPermission(key) with
the default `false` therefore returns false for ROOM_OWNER entries.
The previous useHasPermission implementation (`> 0`) treated
ROOM_OWNER as unconditionally true, which would let a UI gate light
up even when the server would refuse the action. Real example from
the default seed: `acc_closedice_room` is ROOM_OWNER for rank_1..6
and ALLOWED only for rank_7 — under `> 0` the predicate was true for
every rank, diverging from the server behaviour.
Tighten useHasPermission to `=== 1` (ALLOWED only). For the genuine
"this is a ROOM_OWNER permission, combine with room session"
scenarios, code reaches for usePermissionValue(key) and checks
`=== 2 && roomSession.isRoomOwner` explicitly.
None of the 11 migrated consumers are affected by the tightening:
the keys they use (acc_supporttool / acc_anyroomowner /
acc_catalogfurni / acc_calendar_force / acc_staff_pick /
acc_ambassador) are all ALLOWED-only in the default seed.
Test refresh:
- useHasPermission('acc_supporttool') (value 1) stays true.
- useHasPermission('acc_anyroomowner') with value 2 in the mock
flips from true to false — the new contract.
- Other cases unchanged.
Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
214/214.
Replace the rank-level family (useHasRankLevel + STAFF_LEVELS
constants + useIsRank) with a permission-driven family that reads
straight from the deployment's `permission_definitions` table — no
more hardcoded SecurityLevel/rank-id thresholds on the client. A new
rank in permission_ranks or a re-shuffling of permission_definitions
rank columns now propagates through the UI automatically.
Renderer-side wire shipped in companion commit
feat/react19-event-bus@159c5eb (UserPermissionsMapParser + Event,
SessionDataManager.getPermissionsSnapshot + USER_PERMISSIONS_UPDATED).
New public API in `useSessionSnapshots.ts`:
- useUserPermissions(): ReadonlyMap<string, number> — full map
- useHasPermission(key): boolean — > 0 ⇒ true
- usePermissionValue(key): number — raw 1/2 or 0
- useIsAmbassador() now aliases useHasPermission('acc_ambassador')
- useUserRank() kept for PRESENTATIONAL use only (badge, prefix,
prefix color) — documented as such in JSDoc; gating must use
useHasPermission.
Dropped:
- src/api/nitro/session/RankLevels.ts (STAFF_LEVELS constants)
- useHasRankLevel / useIsRank exports (rank-based gating)
11 consumer migrations, each mapped to the right
`permission_definitions.permission_key`:
- ToolbarView (mod-only chat-input button) → acc_supporttool
- ChooserWidgetView (room-object id column) → acc_supporttool
- CatalogClassicView (admin toggles) → acc_catalogfurni
- CatalogModernView (admin toggles) → acc_catalogfurni
- FurniEditorView (panel access) → acc_catalogfurni
- CalendarView (force-open day) → acc_calendar_force
- InfoStandWidgetFurniView (mod buildtools btn) → acc_anyroomowner
- AvatarInfoWidgetPetView (canPickUp) → acc_anyroomowner
- FurnitureMannequinView (controller mode) → acc_anyroomowner
- YouTubePlayerView (isMyRoom) → acc_anyroomowner
- NavigatorRoomInfoView 'settings' → acc_anyroomowner
- NavigatorRoomInfoView 'staff_pick' → acc_staff_pick
Test refresh:
- useUserRank still tested for the presentational shape.
- useHasPermission: true for non-zero, false for absent/zero.
- usePermissionValue: raw 1 / 2 / 0 (default).
- useUserPermissions: full map exposure.
- Runtime promote test: mutate the permissions map + dispatch
USER_PERMISSIONS_UPDATED, assert useHasPermission flips false→true.
Locks in the new reactive contract.
Mock unchanged (the test sets getPermissionsSnapshot via vi.mocked).
Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
214/214 (213 prior + 1 net new for useUserPermissions). Backward
compatible: older Arcturus deployments don't ship the map → empty
snapshot → every gate is false → mod UI hidden (safe default).