Add SessionDataManager.mergeFurnitureDataFromUrl() + FurnitureDataLoader.mergeFromUrl()
to merge a single furnidata chunk (e.g. a custom tier) into the live floor/wall maps at
runtime, returning the added entries so callers can also refresh the RoomContentLoader.
Lets newly added furniture appear without a full client reload.
tryFetchManifestPair sceglie l'estensione in base a resolveJsonMode():
json5 -> .json5, legacy -> .json, auto -> entrambi. Evita le richieste
manifest.json fallite a ogni avvio in modalita json5.
FurnitureBrandedImageVisualization now adds offsetZ to the branded layer (z-index for the MPU/billboard editor). The room background uses offsetZ as an inverse depth push (the 'play with Z to hide floor/walls' trick); its getLayerZOffset subtracted offsetZ assuming the parent did not add it, so the two cancelled out and the effect was lost. Cancel the parent's +offsetZ for the branded layer to restore the original net (base - offsetZ).
Renderer support for the in-client image position editor:
- FurnitureBrandedImageVisualization applies offsetX/Y to the branded image
layer only (offsetZ stays as z-index/depth), so the image can be moved
without shifting the furni frame
- new `scale` branding key + FURNITURE_BRANDING_SCALE: zooms the image via a
real per-sprite scale (RoomObjectSprite.scale, default 1, applied in
RoomSpriteCanvas) — NOT by writing the read-only width/height
- AssetManager loads external raster images (png/jpg/…) via a CORS <img> +
Texture.from instead of Assets.load (which didn't load cross-origin images);
branding image download failures are now surfaced instead of swallowed
After dispose() nulls out the internal _planeParser /
_backgroundSprite refs, any further updatePreviewModel call
crashed with 'this._planeParser is null'. React 19 StrictMode
in dev double-mounts effects (setup, cleanup, setup again),
which can briefly leave a consumer holding a stale reference
to a disposed previewer between the two setup runs. Bail
silently in that window instead of crashing the editor.
The first cut updated wallGeometry + RoomMapData (so the
visualization rebuilt) but NOT the FurnitureStackingHeightMap.
The stacking map is what governs whether the room treats a
tile as 'a room tile you can stack furni on' vs. 'blocked'.
Without rebuilding it, every newly-painted tile in the live
preview looks walkable but rejects furniture placement -
user reported exactly that.
Mirror the structure of onRoomHeightMapEvent: build a fresh
FurnitureStackingHeightMap from the parsed floor (height +
isRoomTile from FloorHeightMapMessageParser.TILE_BLOCKED),
default stackingBlocked=false, then setFurnitureStackingHeightMap
+ refreshTileObjectMap so the room object map picks up the
new tile set.
Adds a public method that rebuilds the active room's floor
geometry from an in-memory model string + wallHeight without
touching the server. Same pipeline as the wire-driven
onRoomModelEvent (FloorHeightMapMessageParser ->
_planeParser -> wallGeometry), but instead of going through
RoomEngine.createRoomInstance (which is a no-op on a room
that already exists) it routes the resulting RoomMapData
through the room object's ObjectRoomMapUpdateMessage channel
- the same mechanism RoomPreviewer.updateRoomPlanes uses for
its iso preview. Result: the visualization rebuilds in place
and existing furniture/avatars are preserved.
Refactor: extracted the parser->planeParser->wallGeometry-
>RoomMapData work from onRoomModelEvent into a private
_rebuildFloorGeometry(parser) helper so the wire handler and
the new public method share an implementation.
Intended use: tools that need a live in-room preview of a
floor edit before committing it server-side (e.g. the React
floor-plan editor's live-preview mode). The wire
UpdateFloorPropertiesMessageComposer remains the source of
truth - call applyFloorModelLocally only for transient
client-side preview.
Outgoing 9127-9129: send-hotel-alert (message string), get-dashboard
(no args), list-action-log (limit int).
Incoming 9206 HousekeepingDashboardEvent + 9207 ActionLogEvent with
matching parsers and data classes. Dashboard is a flat one-shot
parse — no count prefix; action log uses the standard "count + N
entries" list pattern.
Closes the HK packet surface — yarn compile:fast clean.
OutgoingHeader 9117-9120: give-credits, give-currency (generic across
duckets/diamonds/seasonal via a currencyType int), grant-item,
set-hc-subscription. All four ride the existing
HousekeepingActionResultEvent — no new parser needed.
`yarn compile:fast` clean.
* Outgoing 9110-9116: find-room-by-id, search-rooms (exact|prefix),
room-state (open|close toggle), mute-room, kick-all-from-room,
transfer-room-ownership, delete-room.
* Incoming 9202 HousekeepingRoomDetailEvent + 9203 RoomListEvent.
* HousekeepingRoomData parser data class with the 11 IHousekeepingRoom
fields. Single-room and list events share the same data class via
composition.
`yarn compile:fast` clean.
Three composers closing out the users-domain HK actions:
* OutgoingHeader 9107 HousekeepingSetUserRankComposer (userId, rankId)
* OutgoingHeader 9108 HousekeepingTradeLockUserComposer (userId, hours, reason)
* OutgoingHeader 9109 HousekeepingResetUserPasswordComposer (userId)
All three ride the existing HousekeepingActionResultEvent for the ack.
OutgoingHeader 9104 HousekeepingMuteUserComposer — (userId, reason,
minutes). 9105 HousekeepingKickUserComposer — (userId, reason). Both
ride the existing HousekeepingActionResultEvent for the ack, so no
new parser is needed.
vitest 138/138, `yarn compile:fast` clean.
HousekeepingUnbanUserComposer (OutgoingHeader 9103) carrying a single
userId int. Response side reuses HousekeepingActionResultEvent — no
new parser needed because the ack shape is action-agnostic.
`yarn compile:fast` clean.
* HousekeepingBanUserComposer (OutgoingHeader 9102): (userId,
reason, hours).
* HousekeepingActionResultEvent + Parser (IncomingHeader 9201):
generic ack carrying (actionKey, ok, actionId, message). Same
parser will back mute / kick / give-credits / room-close / etc.
callers — adding a new HK action only needs a new outgoing
composer plus the right ACTION_KEY constant on the server side.
vitest 138/138, `yarn compile:fast` clean.
OutgoingHeader.HOUSEKEEPING_FIND_USER_BY_ID = 9101 with a one-int
payload. The response side reuses HousekeepingUserDetailEvent (no new
parser) — find-by-id and find-by-name converge on the same shape
because the server has nothing different to say about a user found
via numeric id vs. via username lookup.
vitest 138/138, `yarn compile:fast` clean.
TS counterparts to Arcturus' new HK packet pair. Adds
HousekeepingFindUserByNameComposer (OutgoingHeader 9100) and
HousekeepingUserDetailEvent (IncomingHeader 9200) with a parser that
wraps an optional HousekeepingUserDetailData. The data class follows
the flat optional-trailing-field pattern (isMuted / isTradeLocked
read under bytesAvailable guards) so the renderer stays compatible
with a server that hasn't surfaced those manager APIs offline yet.
The parser exposes `found: boolean` and `user: HousekeepingUserDetailData | null`
so a callsite that gets a "user not found" reply can branch without
having to read into an unpopulated data object — the composer writes
`appendBoolean(false)` and stops, the parser sees the false and leaves
`user` null.
Headers 9100..9199 / 9200..9299 reserved for the rest of the HK
packet surface. Composer + event registered in NitroMessages alongside
the existing YouTube-room overrides. `yarn compile:fast` clean, vitest
138/138 green.
The earlier "drop unsafe borderId read" fix (05ea0db) was based on the
assumption that Arcturus did not append a per-user borderId at the end
of each user record in RoomUsersComposer. That was true at the time —
but the Infostand Borders cherry-pick on the Arcturus side
(8f8f568, "feat: Infostand Borders") then added
`appendInt(getInfostandBorder())` at the end of EVERY user record
(single habbo, habbos collection, single bot=0, bots collection=0).
With the cherry-pick applied and the parser still skipping the read,
each user record left 4 unconsumed bytes on the wire. The NEXT
iteration's `id = wrapper.readInt()` then picked up the previous
user's borderId, the rest of the loop interpreted shifted bytes as
strings/ints, and the entire roster cascaded into corruption —
visible to the user as "I cannot see the other users in the room".
The bytesAvailable guard around this read is intentionally NOT
re-added: `bytesAvailable` is a boolean meaning "any bytes left in
the whole packet?", not "any bytes left for THIS user". With Arcturus
guaranteed to ship a borderId for every record (constant 0 for bots),
the read must be unconditional to stay wire-aligned.
The Infostand Borders merge (origin/Dev 4b7d04d, upstream commit) added
user.borderId = (wrapper.bytesAvailable ? wrapper.readInt() : 0);
inside the per-user loop in RoomUnitParser (the parser for the
RoomUsersComposer packet — header 3920 — which ships the full roster
on room enter). The guard is unsafe inside a loop: `bytesAvailable`
is a boolean meaning "any bytes left in the WHOLE packet?", not
"any bytes left in THIS user record". For every user except the
last one, `bytesAvailable === true` because the NEXT user's bytes
still follow, so the parser reads an int and steals 4 bytes from
the next user — cascade corruption of the entire roster.
Symptom in production: users don't see each other on first room
sight. The roster arrives, the parser sfasa, RoomEngine drops the
malformed records.
Fix: stop reading borderId inside the loop. The per-user border id
is shipped separately via RoomUnitInfoParser (single-user packet,
no loop), where the bytesAvailable guard is safe. The roster
packet's last-tail extension story stays clean for any future
trailing block the same way other parsers do — but only when the
guard is the LAST read in the packet, not a per-record one.
This also makes the renderer wire-compatible with both old
emulators (no borderId at all) and the new Arcturus version that
ships borderId in RoomUsersComposer — the latter just has 4 extra
trailing bytes per user that the parser ignores. A follow-up change
on Arcturus' RoomUsersComposer can drop the borderId append, or
keep it and the client simply doesn't read it from the roster
(which is fine — the infostand re-fetch via RoomUnitInfoParser
gives the authoritative border).
mvn-equivalent: yarn compile:fast clean, vitest 138/138.
The RoomSession.sendBackgroundMessage impl takes 5 args (background,
stand, overlay, card, border) but the interface only declared 4 —
TypeScript consumers calling roomSession.sendBackgroundMessage(...) with
the border arg failed to typecheck even though the runtime call worked.
Add the optional backgroundBorder?: number trailing parameter to the
interface so the contract matches what RoomSession.ts ships.
Drop the separate UserPermissionsMapEvent / UserPermissionsMapParser
and the IncomingHeader.USER_PERMISSIONS_MAP = 10070 registration —
the resolved permission map now rides on the existing
UserPermissionsEvent as a third optional trailing block, after the
rank metadata one. Same wire data, one fewer packet, one fewer
event registration, one fewer handler.
Wire layout (UserPermissionsEvent / header 411):
int clubLevel
int securityLevel
bool isAmbassador
--- rank metadata (Arcturus ≥ 4.2.10) ---
int rankId
string rankName
string rankBadge
string rankPrefix
string rankPrefixColor
--- resolved permission map (Arcturus ≥ 4.2.10) ---
int count
loop: string permission_key + int value (1=ALLOWED, 2=ROOM_OWNER)
Both trailing blocks are guarded by `bytesAvailable` in
UserPermissionsParser so older emulators that don't append them
still parse cleanly.
SessionDataManager.onUserPermissionsEvent is now the single handler:
- updates clubLevel/securityLevel/isAmbassador/rank* AND _permissions;
- invalidates BOTH the user-data snapshot and the permissions
snapshot (dispatching the two distinct
NitroEventType.SESSION_DATA_UPDATED / USER_PERMISSIONS_UPDATED
events).
The two distinct invalidation events stay so React consumers can
subscribe granularly — useHasPermission(key) only triggers on a real
permission map flip, not on every session-data bump.
Companion Arcturus change (feat/react19-emu-update) folds
UserPermissionsMapComposer into UserPermissionsComposer and removes
the second sendResponse in HabboManager.setRank +
SecureLoginEvent.
Verification: yarn compile:fast clean, vitest 138/138.
Adds the wire pipeline for `Outgoing.UserPermissionsMapComposer = 10070`
shipped by Arcturus-Morningstar-Extended ≥ 4.2.10. The composer sends
the resolved `permission_definitions` map for the current user
(filtered to ALLOWED / ROOM_OWNER entries) at login and after every
`HabboManager.setRank` — so a runtime promote/demote re-derives every
React-side permission gate.
- NitroEventType.USER_PERMISSIONS_UPDATED — new invalidation event.
- IncomingHeader.USER_PERMISSIONS_MAP = 10070.
- UserPermissionsMapParser reads `int count + (string key, int value)*`.
- UserPermissionsMapEvent + NitroMessages registration.
- SessionDataManager._permissions Map + getPermissionsSnapshot()
referentially-stable per the snapshot convention. New handler
onUserPermissionsMapEvent copies the parser map into the manager
(so the parser's mutable reference doesn't leak) and invalidates.
- ISessionDataManager.getPermissionsSnapshot() — public contract.
React-side consumers ship in the companion commit on
feat/react19-modernization. The wire is backward-compatible: older
emulators never send the packet, the snapshot stays empty Map, and
all useHasPermission(key) gates return false (mod-only UI hidden by
default = safe).
Verification: tsgo clean, vitest 138/138.
Extend the `UserPermissionsEvent` parser and `IUserDataSnapshot` with
rank metadata mirrored from the Arcturus `permission_ranks` table:
rankId, rankName, rankBadge, rankPrefix, rankPrefixColor.
The new fields are appended to the wire payload AFTER the existing
[clubLevel, securityLevel, isAmbassador] triple. The parser guards
the trailing block with `if(!wrapper.bytesAvailable) return true;`
so older emulators (that don't write the extension) keep working —
the snapshot just exposes the defaults (rankId=0, empty strings) in
that case.
`SessionDataManager.onUserPermissionsEvent` stores the values; the
snapshot builder includes them; existing
`invalidateUserDataSnapshot()` semantics flow through unchanged, so
a runtime promote/demote (via `HabboManager.setRank` →
`UserPermissionsComposer`) auto-flips the React-side
`useUserRank()` / `useHasRankLevel()` / `useIsRank()` consumers in
the Nitro-V3 client.
Companion changes:
- Arcturus-Morningstar-Extended:
`UserPermissionsComposer.composeInternal()` now appends the 5
extra fields (pending operator commit; see
../Arcturus-Morningstar-Extended/Emulator/src/main/java/
com/eu/habbo/messages/outgoing/users/UserPermissionsComposer.java).
- Nitro-V3:
`useSessionSnapshots.ts` exposes the new family
(useUserRank / useHasRankLevel / useIsRank), replacing the
SecurityLevel-based wrappers (useIsModerator etc.) that hardcoded
the renderer enum names — those don't match the operator's
`permission_ranks.rank_name` column.
Verification: tsgo clean, vitest 138/138.
Three improvements on top of duckietm/Dev's new JSON5 + split-aware
gamedata loader:
1. Parallel fetches inside loadGamedata: every file declared in a
tier's manifest is now fetched with Promise.all. The merge step
still walks the parts in declared order so override semantics
(core -> custom -> seasonal, and within-tier declaration order)
are preserved. Root-manifest files and per-tier manifest discovery
also run concurrently.
2. tryFetchManifest distinguishes 404 from other failures. The
previous tryFetchOrNull silently treated parse errors and 5xx as
"manifest missing", so a malformed manifest.json5 made an entire
tier vanish from the boot. Now only HTTP 404 returns null; every
other failure propagates.
3. New ConfigJsonError class with phase ('fetch' | 'parse'),
sourceUrl, and optional httpStatus. Exported isMissingResource()
helper lets callers check for 404 without string-matching.
Also:
- mergeGamedata warns via NitroLogger when an array looks keyed by
id/classname/name on >=80% of items but a few are missing the
key (the previous behavior fell back to concat() and produced
silent duplicates).
- Removed the dead text === null/undefined branch in parseConfigJson
(Response.text() never returns null).
Verified: tsgo clean, 138/138 tests pass on the renderer, 207/207
tests pass on the client (no behavioral change to existing callers).
Introduces loadGamedata(url, options?) and mergeGamedata(a, b) in
@nitrots/utils. The loader transparently accepts:
- a single-file URL (legacy) -> parsed as before
- a directory URL ending with '/' -> tier-merged from core/custom/seasonal,
each tier driven by its own manifest.json5
Merge rules:
- arrays of objects sharing an id key (id, classname, name): merged by id,
later layers overriding earlier ones
- arrays without an id key: concatenated
- plain objects: recursive merge per key
- anything else: later value wins
All gamedata consumers (FurnitureDataLoader, ProductDataLoader,
EffectAssetDownloadManager, AvatarRenderManager actions+figuredata,
LocalizationManager) are migrated to loadGamedata. Behaviour is unchanged
for single-file URLs, so existing deployments need no config changes;
opt-in to split mode by appending '/' to the URL once the layout is in
place.
README updated with the directory layout, merge table and programmatic
usage example. The companion CLI splitter that produces the core/ tier
from legacy files lives in the Nitro V3 client repo.
Two parsers handle "one tier of optional trailing fields per emulator
release" via nested if(wrapper.bytesAvailable) chains. The semantics
were correct but each new block sat one extra indent deeper than the
previous one, and adding tier N+1 quietly meant re-indenting everything
above it. Replaced with a flat early-return chain that's diff-friendly
when the next emulator version ships a new trailing block:
if(!wrapper.bytesAvailable) return true;
// block N reads
if(!wrapper.bytesAvailable) return true;
// block N+1 reads
…
Functionally equivalent — defaults still come from flush(), older
servers still bail at whichever tier they don't ship. Each block is
now also documented inline so the order/contract is obvious without
cross-referencing Arcturus.
In UserProfileParser, also straightened the cardBackgroundId tier:
was an inline `(wrapper.bytesAvailable ? readInt() : 0)` mid-block;
now a proper `if(!bytesAvailable) return true;` guard between blocks,
matching the rest of the chain.
Extends the snapshot pattern to the three audio volume levels (system /
furni / trax) so volume-slider widgets on the React client can subscribe
to a single source of truth via useSyncExternalStore.
API additions on ISoundManager:
- systemVolume / furniVolume getters (parity with the existing
traxVolume getter)
- getVolumesSnapshot(): Readonly<ISoundVolumesSnapshot> with the same
lazy-frozen + invalidation-on-change semantics as the user/session
snapshots
- new ISoundVolumesSnapshot { system, furni, trax } interface
New event: NitroEventType.SOUND_VOLUMES_UPDATED. Dispatched only when
the incoming NitroSettingsEvent.SETTINGS_UPDATED actually changes one
of the three volumes (a no-op refresh stays quiet).
While in there, fixed a real bug: the previous implementation cached
`volumeFurniUpdated` / `volumeTraxUpdated` BEFORE writing the new
values, but read `castedEvent.volumeFurni` / `castedEvent.volumeTrax`
in their pre-division form — comparing percent (e.g. 75) against the
already-divided stored value (e.g. 0.75) — so the change check almost
always reported "updated" for a real settings push and never reported
"updated" if the percent matched the stored fraction by coincidence
(only 0/100 are stable). Updated check is now consistent (compare
fraction vs fraction) and also tracks systemVolume changes for the
new snapshot invalidation.